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3ds Max and After Effects Product Visualization

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Release date:2019, August 20

Author:Aaron F. Ross

Skill level:Beginner

Language:English

Exercise files:Yes

3D visualization is a crucial aspect of 21st century product design, manufacturing, and marketing. This course illustrates a standard workflow for product viz, from importing a CAD model to rendering photorealistic imagery. It leverages the advanced tools of 3ds Max and the Arnold renderer to bring product designs to life in the production phases of scene layout, materials, lighting, and rendering. It also employs Adobe After Effects to composite and adjust render passes, giving you the ability to art-direct lighting without needing to re-render in 3D. The combination of 3ds Max and After Effects empowers artists and designers to render product visualizations with greater efficiency, flexibility, and creativity than ever before.
Topics include:
Importing a CAD model
Laying out the scene
Saving and loading XRefs
Camera framing and exposure
Physically based materials
Procedural textures
Image-based lighting with an environment map
Flood lighting with area lights
Studio lighting with spot and point lights
Light decay and exclusion
AOV component render passes
Optimizing Arnold render settings
Layering render components in After Effects
Rendering a technical illustration

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00. Introduction
001 Welcome to product visualization in 3ds Max
002 What you need to know
003 Using the exercise files

01. Scene Layout
004 Setting preferences and options
005 Importing CAD models
006 Cleaning up the scene
007 Managing display layers
008 Saving and loading an XRef
009 Modeling a background cyclorama
010 Creating a camera
011 Exposure control and environment lighting
012 Setting aspect ratio and framing the shot

02. Materials
013 Optimizing viewport display properties
014 Creating a physical material
015 Image-based lighting with an environment map
016 Adjusting material parameters
017 Base color and reflections
018 Art-directing materials
019 Mapping with procedural textures
020 Displacement mapping a physical material

03. Lighting
021 Floodlighting with Arnold Quad light
022 Directing floodlighting
023 Studio lighting with a spotlight
024 Attenuation over distance with Decay filter
025 Accentuating edges with rim lights
026 Excluding lights and shadows
027 White balancing for AOVs
028 Creating AOVs for render component passes
029 Creating light groups
030 Rendering components of light groups

04. Rendering and Compositing
031 Body Object Viewport Display options
032 Body Object Render Tessellation
033 Optimizing Arnold Render Settings
034 After Effects color management settings
035 Layering render components
036 Adjusting lighting in post-production

05. Special Effects
037 Framing an isometric view
038 Rendering a technical illustration
039 Adding glow effects

06. Conclusion
040 Next steps

3ds Max and After Effects Product Visualization_Subtitles.7z
Ex_Files_3ds_Max_After_Effects_Visualization.7z


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1 Comments

  1. First of all thanks for helping us by uploading all these courses.

    is there any chance of get this head drawing course in SKILLSHARE by (David Finch) ?

    The course link is below—

    https://www.skillshare.com/classes/How-to-Draw-Superhero-Heads/918195786?via=user-profile

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