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Blender to Unreal Engine 5 by 3D Tudor

Blender to Unreal Engine 5 by 3D Tudor

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Author:3D Tudor

Duration:21 hours

Actual Duration:20h 47m

Release date:2025, April

Publisher:Udemy

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Blender, Unreal Engine 5

Course URL:https://www.udemy.com/course/blender-to-unreal-engine-5

Build a fully animated medieval windmill and water wheel in Blender, then bring it to life in Unreal Engine 5.

Build a complete, game-ready medieval windmill from scratch. This course walks you through the entire pipeline: modeling, texturing, rigging, animation, and finally exporting everything into Unreal Engine 5. You’ll end up with a portfolio-worthy asset that actually moves.

🎯 What you’ll learn

  • Model a structurally accurate medieval windmill with a water wheel
  • Rig and animate windmill arms, a water wheel, and a hanging sign
  • Create and apply materials using Blender’s node system
  • Import models and set up materials in Unreal Engine 5
  • Use HDRI lighting and render portfolio shots in Eevee and Cycles

✅ Requirements

  • Skills: Basic computer skills and a willingness to learn 3D modeling
  • Tools: Blender (free), a graphic tablet is recommended but not required
  • Hardware: A computer running Microsoft, Linux, or Mac OS

📝 Description

This isn’t just another modeling tutorial. It’s a full production walkthrough where you build a complex, historically-inspired medieval windmill with a working water wheel. You’ll start with a simple greybox and gradually add detail: wooden supports, realistic roof tiles, a balcony, a bay window, and even a metal sign that swings in the wind.

The course is structured like a real project. You’ll learn to think about edge flow, UV mapping, and mesh optimization as you go, not as abstract theory. Each section builds on the last, so by the time you reach the animation module, you already know the model inside out.

Animation is a big part of this. You’ll rig the windmill arms, the water wheel, and the sign, then use keyframes and weight painting to make everything move naturally. The course covers the dope sheet and the animation system, so you can export a fully functional asset to any game engine.

The Unreal Engine 5 section is practical and focused. You’ll import your animated model, set up materials using the included texture packs, and get everything running in real-time. No fluff, just the steps you need to get your asset into a game-ready state.

You also get over 100 2k and 4k texture maps, plus a course handbook to help you navigate the lessons. It’s a lot of content, but it’s all aimed at one thing: helping you finish a professional asset you can actually use.

🧑‍🎓 Who this course is for

  • Beginner 3D modelers who want to build a complete, complex asset from start to finish
  • Blender users looking to improve their workflow with professional techniques
  • Mid-level artists who want to learn rigging, animation, and Unreal Engine integration
  • Fans of medieval architecture who want to recreate a realistic, animated windmill

🧑‍🏫 About the Author

3D Tudor, founded by Neil Bettison, is a dedicated 3D education studio. Neil is a professional 3D artist and environment artist who has taught over 250,000 students worldwide. He holds a BA (Hons) in Computer Games Arts from the University for the Creative Arts.

His workflow spans Blender, Unreal Engine 5, Substance Painter, and ZBrush. He is also the co-author of a #1 Amazon Best Seller in Rendering & Ray Tracing. His teaching style is direct and practical, focusing on project-based learning that helps students build real skills and finished work.

🏁 Final Result

  • A fully modeled, textured, and animated medieval windmill with a water wheel, ready for portfolio presentation or game engine integration.
  • A portfolio render of the windmill on a custom base, lit with HDRI and rendered in Eevee or Cycles.
  • An exported asset with working animations, ready to import into Unreal Engine 5.
Curriculum

📋 Course content

  1. Module 1:  Introduction & Blender Basics
    • Introduction Blender to Unreal Engine 56:49
    • Getting the Basics Right10:46
    • Working with References8:23
  2. Module 2:  boxing the Windmill
    • Starting the Windmill Greybox9:03
    • What are Seams & Sharps15:59
    • Dimensions and Grounding our Greybox12:35
    • Finishing the Grey box9:02
  3. Module 3:  Materials & Textures
    • Working with Textures & Nodes18:31
    • Creating our First Material10:39
    • HDRI & The Eevee Renderer8:31
    • Altering Shaders in Blender11:03
  4. Module 4:  Windmill Arms & Sails
    • Planning out the Windmill Arms11:23
    • Creating Realistic Cloth Sail Mesh13:13
    • Engineering the Turning Mechanism10:09
    • Finishing the Windmill Arms7:47
  5. Module 5:  Roof & Architecture
    • Starting the Main Roof11:41
    • Realism with Roof Tiles10:37
    • Working on our Smaller Roof11:45
    • Creating the Main Door Placeholder13:12
  6. Module 6:  Details & Signage
    • Working the SVGs11:36
    • Converting Curves to Mesh11:28
    • Creating the Sign Links9:39
  7. Module 7:  Water Wheel Build
    • Starting our Water Wheel Build14:25
    • Creating Simple Bolts11:58
    • Finishing the Outside Wheel11:07
  8. Module 8:  Balcony & Supports
    • Creating the Balcony13:39
    • Creating the Balcony Supports10:44
    • Finishing the Balcony Supports10:17
  9. Module 9:  Final Modeling & UVs
    • Starting the Bay Window Build16:06
    • Completing the Windmill Build11:08
    • Fine Tuning the UV Maps11:43
  10. Module 10:  Animation
    • Welcome to Animation10:32
    • The Animation Workflow9:57
    • Weighting Bones & Keyframes10:59
    • Setting up our Animations10:34
  11. Module 11:  Unreal Engine 5
    • Welcome to Unreal Engine 511:33
    • Creating Materials in Unreal Engine 511:48
    • Applying Materials & Testing10:30
    • Final Lesson: A Realistic Game Asset12:14
Watch online or Download for Free
Blender to Unreal Engine 5 by 3D Tudor
NAME
SIZEDURATION
1. Course Introduction Blender to Unreal Engine 5
147.2 MB10m
2. Working With References
12.1 MB8m
4. Introduction To Nodes & Materials
68.2 MB39m
7. 3D Modelling The Windmill Arms
89.2 MB35m
9. Engineering The Windmill Turner
133.9 MB42m
13. Working With SVG’s
183.7 MB54m
14. Working With Booleans
125.3 MB35m
15. Creating The Small Window Extension
75.9 MB23m
19. Waterwheel Turner & Stone opening
81.3 MB22m
20. How To Create Arches
89.6 MB21m
21. Creating The Main Staircase Base
129.4 MB37m
22. Modelling The Doors & Handles
155.8 MB46m
25. Creating The Windmill Base
41.9 MB13m
26. Portfolio Setups Eevee & Cycles
53.1 MB28m
27. Laying Out The Windmill Front Wall
162.5 MB35m
28. Welcome Animations Within Blender
83.3 MB42m
29. Unreal Engine 5 Importing & Setup of a Game Asset
117.3 MB46m
30. Outro
25.2 MB1m

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3.8 GB20h 47m

Project Files (Assets, Resources)
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