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Modeling a Castle in Unreal Engine 5

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Release date:2022

Author:UNF Games

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

  • Learn Visual Arts in Unreal Engine 5
  • Learn to make Terrains in Unreal Engine 5
  • Learn to model inside Unreal Engine 5
  • Learn composition techniques used in AAA games

Requirements
A basic understanding of 3D and Unreal Engine is recommended.

Description
Ever wondered how AAA game studios make their environments? What is it that big game titles have in their environments that make them look great? If you have asked this questions before then this course is for you.

In this course you will learn to create an entire castle environment in Unreal Engine 5. You will model everything inside Unreal without the need to go to any other 3D modeling application.

You will learn the most common modeling operations inside Unreal such as basic modeling, UV mapping, changing materials, advanced modeling techniques for detailing your meshes and sculpting!

You will also learn common Set Dressing and Level Art skills that are used in games to create environments that look great by applying art foundation techniques like composition, color theory and shapes.

Creating an environment can be a very daunting task. Studios take several months and even years to decorate entire games. In this course you will learn the best approaches to secret to create levels faster without sacrificing the visual quality of your game.

By the end of this tutorial, you will not only be confident to model inside Unreal. But have a great understanding of Game Art foundation and know the secrets of what it takes to make a great environment.

Who this course is for:
Beginners who want to learn how to create environments in Unreal Engine 5

Watch online or Download for Free

01 – Modeling unreal tutorial unfgames
02 – Creating the terrain
03 – References
04 – Blockout
05 – Scale
06 – Designing the tower
07 – Adding gate details
08 – Detailing bastion
09 – Detailing straight carronades
10 – Detailling curved carronades
11 – Detailing bastion part 2
12 – Detaling straight curtains part 2
13 – Detaling curved curtains part 2
14 – Adding fog
15 – Creating packed instance blueprint
16 – Weighted normals theory
17 – Nastion changing shape lattice
18 – Bastion weighted normals
19 – Bastion fixing support beam
20 – Carronade Straight blueprint
21 – Carronade curved blueprint
22 – Creating Square Tower
23 – Square Tower Smooth Edges
24 – Carronade Straight Support Loops
25 – Carronade Curved Support Loops
26 – Gaea Export Terrain Masks
27 – Creating Landscape Auto Material Part 1
28 – Creating Landscape Auto Material Part 2
29 – Landscape Painting Layers
30 – Activating Landmass
31 – Landscape Distance Based Blending
32 – Applying The Blend For other Materials
33 – Creating Material Instance Parameter
34 – Changing Terrain Textures
35 – Slope Automatic Material
36 – Landmass
37 – Carronade basic material UV
38 – Vertex painting Carronade
39 – Bastion UVs
40 – Bastion Vertex Painting
41 – Curved Carronade UVs
42 – Curved Carronade Vertex Painting
43 – Carronade Support UVs
44 – Carronade Support Vertex Painting
45 – Carronade prop UVs
46 – Curved Carronade prop UVs
47 – Square Tower UVs
48 – Square Tower Vertex painting
49 – Gate UVs
50 – Gate Vertex Painting
51 – Castle Layout
52 – Layout Logic
53 – Recreating Tower right scale
54 – Creating The Castle Bridge
55 – Creating The Main Castle Wall
56 – Adding Rocks blending with Castle
57 – Creating Rock Master Material
58 – Creating Layer Blend
59 – Creating Slope Mask
60 – Creating Mountain Backgrounds
61 – Modifying the landscape
62 – Creating Mid Size Boulders
63 – Simulating Rocks
64 – Using Booleans to Create Destroyed assets
65 – Set Dressing Destroyed Assets
66 – Creating the Castle Bridge
67 – Set dressing the outside of the Castle
68 – Modifying Quixel Master Material for 3D assets
69 – Decorating with Big Ground Shapes
70 – Decorating the Cliffs
71 – Creating the carronade windows
72 – Adding Carronade lights
73 – Controling the Castle lights globally
74 – Understanding Art Value Theory
75 – Changing the Castle pattern visual language
76 – Modeling with Displacement
77 – Modeling with Displacement Tips
78 – Displacement Tips part 2
79 – Sculpting the Flags
80 – Texturing the Flags
81 – Populating the castle with flags
82 – Adjusting our Castle Height
83 – Decorating Castle Smaller elements
84 – Creating the wooden Bridge floor
85 – Finishing the bridge structure
86 – Detailing our bridge
87 – Creating our custom rope
88 – Refining the Terrain
89 – Adding terrain that leads to castle
90 – Terrain set dressing
91 – Detailing the terrain with procedural grass
92 – Set dressing tips
93 – Removing the blockout bridge
94 – Castle Finishing touches
95 – Adding wind to flags
96 – Post processing
97 – Creating sequencer
98 – Rendering our cinematic
[Udemy] Modeling a Castle in Unreal Engine 5_Subtitles.7z


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