AAA Rocks for Games – RGB Masked Workflow Tutorial
Release date:2020
Author:Casper Wermuth
Skill level:Intermediate
Language:English
Exercise files:Yes
In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel density at any asset scale.
We start with highpoly sculpting in Zbrush, and end in Unreal, with masks from Substance Painter, and textures from Substance Designer.