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AAA Rocks for Games – RGB Masked Workflow Tutorial

Release date:2020

Author:Casper Wermuth

Skill level:Intermediate

Language:English

Exercise files:Yes

In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel density at any asset scale.

We start with highpoly sculpting in Zbrush, and end in Unreal, with masks from Substance Painter, and textures from Substance Designer.

AAA Rocks for Games – RGB Masked Workflow Tutorial
entire process of making cliffs
RGB masked workflow
Table of Contents

1.Introduction
2.HighPoly Workflow Overview
3.HighPoly Voice over Timelapse
4.LowPoly Retopo and UV
5.RGB Mask Workflow Overview
6.Substance Designer Detail texture creation
7.Substance Painter RGB mask creation
8.Outro

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