Anatomy sculpting live in Zbrush – Hand, Head and whole body by Nikolay Naydenov
Actual Duration:3h 9m
Release date:2025
Publisher:Artstation
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:ZBrush
Course URL:https://www.artstation.com/marketplace/p/ryg7/anatomy-sculpting-live-in-zbrush-hand-head-and-whole-body-from-primitives
Live, uncut anatomy practice in ZBrush. You watch how a hand, head, and full body get built from simple primitives, what goes wrong along the way, and how to fix it fast.
🎯 What you’ll learn
- Block out a hand, head, and full body from primitives in ZBrush
- Read proportions and landmarks without guessing
- Spot and fix common anatomy mistakes in sculpting and drawing
- Work live with a raw, real-time decision-making process
- Apply the same approach to both 3D sculpts and 2D sketches
✅ Requirements
- Skills: Basic familiarity with ZBrush UI and sculpting brushes
- Tools: ZBrush, drawing tablet recommended
- Hardware: PC or Mac capable of running ZBrush
📝 Description
This isn’t a polished, cut-every-mistake tutorial. It’s live work. You see the sculpt as it happens — hand, head, and full body — all started from primitives in ZBrush. No mystery, just blocking, checking proportions, and pushing forms until they read right.
Nikolay talks through his thinking while he works. Why that finger looks stubby. Why the head feels flat from the side. Why the torso loses gesture when you chase detail too early. If you draw too, it still applies. The problems are the same, only the tool changes. You’ll get a lot on hand anatomy, head planes, and those common mistakes that keep showing up in portfolios.
Heads up: the facecam in the hand video is a bit out of sync with the audio. Doesn’t affect the sculpt demo at all. And yeah, these lives are also on YouTube for free — buying here is just a way to support the hours he put into practicing and recording them properly.
🧑🎓 Who this course is for
- Sculptors and character artists who keep struggling with hands, heads, and full-body proportions
- Beginners to intermediate ZBrush users who want a real, unedited workflow instead of a timelapse
🧑🏫 About the Author
Nikolay Naydenov is a sculptor focused on anatomy and character sculpting in ZBrush. He spends a lot of time doing live practice sessions built around fundamentals — breaking complex forms down to simple shapes, then refining. His teaching style is straight and practical: show the error, explain why it happens, fix it on camera.
🏁 Final Result
- Three live anatomy studies — sculpted hand, head, and full body blockouts built from primitives, plus a clear checklist of mistakes to avoid in your next sculpt or drawing.

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