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Unreal Engine 4  Create Full Airplane Game from A to Z by Houssam eddine Boudjellal

Unreal Engine 4 Create Full Airplane Game from A to Z by Houssam eddine Boudjellal

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Author:Houssam eddine Boudjellal

Actual Duration:1h 2m

Release date:2025

Publisher:Udemy

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Unreal Engine 4

Course URL:https://href.li/?https://www.udemy.com/course/draft/1931782

Build a complete airplane combat game in UE4 with flight AI, weapons, and mobile-ready performance.

You get a full airplane game built from zero in Unreal Engine 4 — no starter template, no shortcuts. You’ll wire up flight controls, enemy flight AI, weapons, and UI with Blueprints, then package it so it actually runs on low-end mobiles.

🎯 What you’ll learn

  • Build a complete airplane game from A to Z in Unreal Engine 4
  • Set up flight controls with Pawns and mobile input
  • Program flight AI with Blueprints for enemy planes
  • Create weapons, projectiles, and collision setups
  • Build landscapes, lighting, materials, and particle effects
  • Add UI, audio, and mobile gravity settings
  • Optimize and package the game for low-end mobile devices

✅ Requirements

  • Skills: Very basic knowledge of Unreal Engine 4 and game development
  • Tools: Unreal Engine 4.22 or higher installed
  • Hardware: PC capable of running UE4, dedicated GPU recommended

📝 Description

This isn’t theory. You build a playable airplane shooter step by step, and you get the final project files to reuse. The focus is on Blueprints, so you don’t need C++. You plug nodes, test in-editor, and see what breaks right away.

You start with the basics that actually matter: projects, levels, actor types, meshes, and materials. Then you make a landscape that doesn’t look flat — lighting plus a few well-placed particle effects does most of the work. Nothing fancy, just stuff that reads well on mobile screens.

The meat of the course is flight. You set up a pawn, hook up input for keyboard and touch, handle collisions, and tune mobile gravity so the plane feels right. After that you add guns and projectiles, then build enemy flight AI that can take off, chase, and attack. That AI system alone is worth it if you want to make any kind of air combat or space flight sim.

At the end you tie it together with HUD, menus, audio, and optimization for low-end phones. You’ll learn what to cut, what to bake, and how to package without killing framerate.

🧑‍🎓 Who this course is for

  • People who want to make airplane games
  • People interested in flight AI programming with Blueprints
  • People who want to publish mobile games and earn from stores
  • People who want to make good mobile games with UE4 and improve performance
  • Beginners who want to learn Unreal Engine 4 by finishing a real project

🧑‍🏫 About the Author

Houssam eddine Boudjellal works with Unreal Engine 4 with a focus on practical game builds and Blueprint programming. His teaching is centered on flight systems, mobile optimization, and finishing games you can actually ship. You learn from someone who builds the full pipeline — controls, AI, VFX, and packaging — not just isolated demos.

🏁 Final Result

  • A complete, mobile-ready airplane combat game with player flight, enemy flight AI, weapons, VFX, UI, and audio — plus downloadable project files to reuse in your own projects.
Curriculum

📋 Course content

  1. Module 1:  Projects, Levels and World Building
    • Projects & Levels Setup
    • Meshes and Materials
    • Realistic Landscape Creation
    • Lighting and Visual Effects
  2. Module 2:  Flight Controls and Physics
    • Pawns & Input Setup
    • Actor Types Explained
    • Collisions for Planes and Projectiles
    • Mobile Gravity Setup
  3. Module 3:  Blueprint Gameplay Logic
    • Blueprint Logic Fundamentals
    • Weapons System
    • Projectiles System
    • Particle System for Hits and Explosions
  4. Module 4:  Flight AI System
    • AI Flight Programming with Blueprints
    • Enemy Behavior and Chasing
    • Space Flight Simulator Logic
  5. Module 5:  Polish, UI and Mobile Release
    • User Interfaces for HUD and Menus
    • Audio Setup
    • Performance Optimization for Low-End Mobiles
    • Build and Packaging
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