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Animation and Workflow Training by Richard Lico

Animation and Workflow Training by Richard Lico

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Author:Richard Lico

Duration:7.5 hours

Actual Duration:6h 55m

Release date:2020, September 2

Publisher:Animation Sherpa

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Maya

Course URL:https://href.li/?https://www.animationsherpa.com/

Cut counter-animation and fix messy rigs with a production-tested space switching workflow for games and film.

This isn’t another principles course. It’s a workflow fix for animators who already know how to animate but are tired of fighting rigs, messy animation curves, and endless counter-animation. You learn the space switching system Laura Lico used on real game productions to work faster and keep motion editable.

🎯 What you’ll learn

  • Use space switching to move controls between coordinate spaces
  • Reduce and eliminate unnecessary counter-animation
  • Control rotation through visual motion paths
  • Simplify animation curves for easier editing
  • Create custom pivots anywhere in the scene
  • Animate tails, ropes and bone chains more efficiently
  • Visualize and animate with center of mass
  • Generate automatic secondary motion and overlapping action
  • Turn repetitive tasks into reusable scripts, buttons and hotkeys

βœ… Requirements

  • Skills: Animation fundamentals, 1+ year experience with a 3D animation package
  • Tools: 3D animation software like Maya or Blender, basic text editor for scripts
  • Hardware: PC or Mac capable of running 3D animation software, 3-button mouse

πŸ“ Description

Look, most rigs you get in production aren’t perfect. You end up counter-animating hips, shoulders, props β€” just to keep things in place. This course shows a different approach. With space switching, custom pivots, and smart parenting in space, you put the control where the motion actually happens. Less fighting. Cleaner animation curves. Way fewer keys to manage.

You also get a solid breakdown of physicality. Laura walks through how to visualize center of mass and actually use it while you pose. Not theory for the sake of it. You see where weight sits, why a pose feels floaty, and how to add small anatomy and physics details that sell weight without adding hours of polish.

Then it gets fun. One whole section is about letting existing motion do the work for you. You learn to generate secondary motion and overlapping action procedurally from animation you already have. Tails, ropes, jiggles, follow-through β€” built as reusable behaviors instead of hand-keying everything frame by frame. Super useful for games, cinematics, and systems that need lots of variation.

And yes, there’s scripting, but it’s scripting for animators. No CS degree needed. You take boring repetitive clicks and turn them into simple tools, Python scripting snippets, custom buttons and hotkeys that work across different rigs. You also get Laura’s personal scripts with comments, so you can read them, tweak them, and steal the ideas for your own toolbox.

πŸ§‘β€πŸŽ“ Who this course is for

  • 3D character animators with at least a year in a 3D package
  • Game animators who want faster iteration and cleaner setups
  • Cinematic and film animators dealing with complex rigs
  • Technical-minded animators curious about automation and tools
  • Animators who hate counter-animation and messy curves
  • Artists who want production workflow tricks, not basic principles

πŸ§‘β€πŸ« About the Author

Laura Lico (formerly Richard Lico) is an Annie Award and D.I.C.E. Award-nominated animator, director, and game developer with decades in games. She was an early animator on Destiny and Moss, where she helped define character movement, animation style, and interactive systems.

Her credits also include Halo: Reach, Destiny 2, and other major franchises, plus talks at GDC, SIGGRAPH, and Montreal International Game Summit. Animation Sherpa packages those production-tested methods into training focused on speed, flexibility, and real studio workflows.

🏁 Final Result

  • A complete space-switching workflow you can apply to any character rig in games, film, or VFX
  • A working center-of-mass visualization setup plus custom pivots and reusable motion behaviors for your demo reel breakdown
Curriculum

πŸ“‹ Course content

  1. Module 1:  Space Switching Part 1 – Core Fundamentals
    • What Is Space Switching and Why Use It
    • Coordinate Spaces Explained for Animators
    • Restructuring Controls for Cleaner Motion
  2. Module 2:  Space Switching Part 2 – Rigging Concepts, Workflow Optimization and Practical Usage
    • Reducing Counter-Animation in Production Shots
    • Controlling Rotation with Motion Paths
    • Creating Custom Pivots Anywhere in the Scene
    • Animating Tails, Ropes and Bone Chains
    • Adding Missing Functionality on Top of Existing Rigs
  3. Module 3:  Space Switching Part 3 – Center of Mass
    • Building a Center-of-Mass Visualization Tool
    • Using Center-of-Mass Information While Animating
    • Placing Rigs in Space for Faster Feedback and Revisions
  4. Module 4:  Space Switching Part 4 – Dynamically Generating Animation
    • Automating Parts of the Animation Process
    • Creating Automatic Secondary Motion
    • Generating Physical Detail and Overlapping Action
    • Building Reusable Animation Behaviors
  5. Module 5:  Space Switching Part 5 – Putting Everything Together
    • Full Workflow Demo from Blocking to Polish
    • Revising Animation Without Destroying Previous Work
  6. Module 6:  Bonus Lectures
    • Additional Workflow Demos and Production Tricks
  7. Module 7:  Downloads
    • Scripts, Resources and Scene Files

πŸ“’ Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

Watch online or Download for Free
Animation and Workflow Training by Richard Lico
NAME
SIZEDURATION
01. Space Switching Part 1
23.1 MB10m
Core Fundamentals
23.1 MB10m
02. Space Switching Part 2
10.6 MB5m
Rigging Concepts, Workflow Optimizations and Practical Usage
10.6 MB5m
03. Space Switching Part 3
0 B
Creating and Using the Center of Mass Tool as Part of Your Rig
0 B
04. Space Switching Part 4
0 B
Dynamically Generating Animation (Automation)
0 B
05. Space Switching Part 5
6.3 MB5m
Using All We've Learned
6.3 MB5m

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