Unreal Engine 5 – Beginner Course for Game Development by Marcin Grochowiak & Elgun Abdullazade
Duration:11.5 hours
Release date:2026, July
Publisher:Udemy
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Unreal Engine 5
Course URL:https://www.udemy.com/course/unreal-engine-5-complete-beginner-course
This course is a straight shot into Unreal Engine 5 for absolute beginners. No C++, no prior experience—just Blueprints and a clear path to your first playable game. You’ll start by installing the engine, then work through the core systems: Actors, Materials, Lighting, Landscapes, and Blueprint scripting. By the end, you’ll have a complete mini-game with a score system, UI, and gameplay loop.
🎯 What you’ll learn
- Install and set up Unreal Engine 5 on your machine
- Navigate the UE5 interface, hotkeys, and core fundamentals
- Use Blueprints to build interactions, events, and gameplay mechanics—no coding
- Create and manage Actors, Meshes, and Objects
- Build landscapes and populate them with foliage using Master Materials
- Set up dynamic, static, and baked lighting for immersive scenes
- Create a complete mini-game with UI, score system, and timer
✅ Requirements
- Skills: No previous programming experience needed
- Hardware: Desktop PC with Windows 10 (or later) 64-bit or Mac with Mac OS X 10.9.2 or later; 8GB RAM; Quad-core Intel or AMD processor, 2.5 GHz or faster; DirectX 11 or 12 compatible video card
📝 Description
This course exists because most UE5 tutorials skip the logical steps. The instructor noticed that even full courses failed to explain the entire process in a way that made sense. So he built this one to fix that—a clear, step-by-step path through the engine’s fundamentals.
You’ll start with the basics: downloading the engine, creating a project, and learning the interface. From there, you’ll move into Blueprints, the visual scripting system that lets you build gameplay without touching C++. You’ll create interactions like opening doors, triggering events, and adding player controls. The course also covers Materials and Lighting—how to build custom shaders and set up dynamic or baked lighting for your scenes.
The landscape section is where things get fun. You’ll sculpt terrain, then use a Master Material to automatically populate it with foliage and biomes. No manual placement—just smart material setup that does the heavy lifting.
The final stretch is a complete mini-game. You’ll set up a third-person character, build a UI with a score system and timer, and wire everything together with Blueprint Interfaces. It’s a full workflow: project setup, environment creation, programming, and a playable level you can show off.
The course is regularly updated to match the latest UE5 releases, so you’re not learning outdated workflows. If you’re new to game dev or just want to get comfortable with Unreal Engine 5, this is a solid starting point.
🧑🎓 Who this course is for
- Complete beginners who want to create games from scratch with Unreal Engine 5
- Aspiring indie developers looking for a no-code entry point into game development
- Designers and artists who want to understand the technical side of UE5 without learning C++
🧑🏫 About the Author
Marcin Grochowiak is an Authorized Unreal Engine Instructor with years of experience teaching the engine to beginners. He created this course to fill the gap he saw in existing tutorials—resources that skipped logical steps and left students confused. Elgun Abdullazade co-instructs, bringing additional expertise in game development workflows. Together, they focus on practical, project-based learning that gets you building immediately.
🏁 Final Result
By the end of this course, you’ll have a complete, playable mini-game built entirely in Unreal Engine 5. It includes a third-person character, interactive objects, a scoring system, a timer, and a polished UI. You’ll also have a solid grasp of the engine’s core systems—enough to start building your own projects with confidence.

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