Learn to Create a Multiplayer shooter in Unity using Netick by Stinky Steak
Duration:7.5 hours
Actual Duration:4h 59m
Release date:2024, August
Publisher:Udemy
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Unity, Netick
Course URL:https://www.udemy.com/course/learn-to-create-a-competitive-shooter-in-unity-using-netick/
Build a 3D online multiplayer shooter in Unity using the Netick networking framework. This course walks you through creating a complete competitive game, covering everything from basic client-server architecture to polished features like weapon VFX, match timers, and a dynamic scoreboard.
🎯 What you’ll learn
- Understand the client-server model, including client-side prediction and server reconciliation.
- Implement direct matchmaking for hosting and joining game rooms.
- Create a full weapon system with projectile shooting, reloading, and visual effects.
- Build a health system, respawn logic, and a scoring system.
- Develop a clean and scalable code architecture for multiplayer games.
✅ Requirements
- Skills: Recommended 1-2 years of experience with Unity and C# as a hobbyist.
- Tools: Unity Editor, a code editor (like Visual Studio).
- Hardware: A computer capable of running Unity and a stable internet connection for testing multiplayer.
📝 Description
This course is for Unity devs who want to stop messing around with tutorials and actually build a multiplayer shooter that works. You’ll start by understanding the core concepts of client-server networking—things like tickrates, client-side prediction, and interpolation—and then immediately apply them.
The project is built around Netick, a modern networking solution for Unity. You’ll implement everything from scratch: player movement, a weapon system with projectile VFX and reloading, a health system, and a full game loop with match timers and a scoreboard. The focus is on writing clean, scalable code that you can actually reuse in your own projects.
You’ll also tackle common multiplayer headaches like lag compensation, handling client disconnections, and syncing player visuals. By the end, you’ll have a solid, playable game and a clear understanding of how to build your own networked experiences.
🧑🎓 Who this course is for
- Unity game developers who want to level up and build multiplayer games.
- Hobbyists with a solid grasp of Unity and C# who are ready to tackle networking.
🧑🏫 About the Author
Stinky Steak is an indie game developer with over 6 years of programming experience. Unity is his primary engine, though he also works with Unreal Engine. He has built both desktop and mobile games, both as a hobbyist and professionally.
🏁 Final Result
- A fully functional 3D multiplayer shooter game with matchmaking, player combat, and a complete game loop.

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