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HOU234 – Crowds in Houdini by Charles Chorein

HOU234 – Crowds in Houdini by Charles Chorein

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Author:Charles Chorein

Duration:2 hours 9 minutes

Actual Duration:2h 9m

Release date:2024, June

Publisher:FXPHD

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Houdini, Maya

Course URL:https://www.fxphd.com/details/673/

Learn to build and animate realistic crowd scenes in Houdini using motion capture and custom assets.

This course is your ticket to creating believable crowd simulations in Houdini. Forget static scenes; we’re talking about bringing hundreds of characters to life, complete with motion capture, custom props, and realistic interactions. You’ll go from grabbing basic assets to orchestrating complex agent behaviors, all within a practical VFX workflow.

🎯 What you’ll learn

  • Setting up crowd agents from scratch using Maya and Houdini.
  • Applying and layering motion capture data for realistic movement.
  • Adding custom props like swords and shields to your agents.
  • Populating scenes with varied agents, controlling animation, size, and speed.
  • Simulating agent collisions and interactions using DOPnet.
  • Implementing animation variations based on triggers and environmental factors.

✅ Requirements

  • Skills: Familiarity with 3D environments and basic animation principles.
  • Tools: Maya (for asset preparation), Houdini (for simulation).
  • Hardware: A computer capable of running Houdini and Maya smoothly, with a decent GPU.

📝 Description

This course dives into the practicalities of building and animating crowd simulations, a staple in modern VFX. You’ll learn how to take assets from Mixamo and Maya, integrate them into Houdini, and then orchestrate their movements and interactions. We’ll cover everything from applying motion capture data to fine-tuning agent behaviors and simulating complex collisions. The focus is on a hands-on, workflow-driven approach, ensuring you can replicate these techniques in your own projects. You’ll gain a solid understanding of Houdini’s agent system and DOPnet for creating dynamic, believable crowds.

🧑‍🎓 Who this course is for

  • 3D Artists looking to add crowd simulation skills to their toolkit.
  • VFX Professionals aiming to enhance their character animation and simulation capabilities.
  • Houdini Users wanting to explore advanced crowd dynamics and agent behaviors.
  • Students and hobbyists interested in creating large-scale character scenes.

🧑‍🏫 About the Author

Charles Chorein is a seasoned CG Supervisor based in London with an impressive 15 years in the industry. His filmography reads like a who’s who of blockbuster hits, including The Hobbit, Prometheus, The Hunger Games 2, Superman: Man of Steel, Harry Potter 7, Pirates of the Caribbean 4, and Despicable Me. More recently, he’s been contributing his expertise to high-profile TV shows, wrapping up work on Netflix’s Dark Crystal. His extensive experience ensures a practical, industry-relevant perspective on crowd simulation.

🏁 Final Result

By the end of this course, you’ll have a fully simulated and animated crowd scene, ready to be showcased in your portfolio. You’ll be able to confidently set up agents, apply motion capture, manage assets, and create dynamic interactions, demonstrating a strong grasp of Houdini’s crowd simulation pipeline.

Curriculum

📋 Course content

  1. Class 1: Initial setup
    • Acquiring models and motion capture from Mixamo.
    • Creating and enhancing assets in Maya.
    • Importing assets and setting up the crowd using the Agent node in Houdini.
    • Adding shields and swords to the agent model.
  2. Class 2: Motion capture and run cycle
    • Applying initial motion capture data.
    • Introducing variations to the run cycle.
    • Integrating swords and shields into the running agent.
    • Managing all assets within a single agent.
  3. Class 3: Terrain and rigging adjustments
    • Incorporating ground geometry for realistic assessment.
    • Performing rigging adjustments.
    • Making terrain modifications specific to the model.
  4. Class 4: Populating the scene
    • Populating the scene with hundreds of agents.
    • Introducing variation in animation, props, agent size, and speed.
  5. Class 5: Collision and interaction
    • Simulating agent collisions and interactions using DOPnet.
    • Enabling agent interaction with diverse terrain.
    • Evaluating and adjusting the simulation configuration.
  6. Class 6: Adding more variation
    • Incorporating “dying” motion capture data for added variation.
    • Triggering different animations based on action triggers.
    • Using Time, VEXpression, or Particle Speed for variation.
Watch online or Download for Free
HOU234 – Crowds in Houdini by Charles Chorein
NAME
SIZEDURATION
hou234-class01
36.7 MB21m
hou234-class02
31.1 MB21m
hou234-class03
49.5 MB21m
hou234-class04
63.2 MB20m
hou234-class05
38.6 MB20m
hou234-class06
45.3 MB24m


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