The Visual Introduction to Applied Maths by Robert Stratton
Release date:2021, December
Publisher:CGCircuit
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Maya, Bifrost
Course URL:https://www.cgcircuit.com/course/the-visual-introduction-to-applied-maths
This course is your go-to guide for understanding and applying math concepts visually in 3D software, especially useful with tools like Maya’s Bifrost. If you know some math but struggle to see how it fits into your 3D workflow, this is for you.
π― What you’ll learn
- Visualize mathematical concepts in a 3D environment.
- Implement mathematical functions using Bifrost in Maya.
- Bridge the gap between theoretical math and practical 3D application.
- Understand the importance of visualizing math for technical art.
β Requirements
- Skills: Basic understanding of mathematical principles, familiarity with Maya interface.
- Tools: Maya (with Bifrost installed).
- Hardware: A computer capable of running Maya smoothly.
π Description
Ever wished you had a visual cheat sheet for math when working in 3D? This course is exactly that. We break down complex mathematical ideas into digestible visual components, showing you how to directly apply them within Maya, particularly leveraging the power of Bifrost. It’s designed for artists and TDs who want to move beyond abstract formulas and see math in action, making your procedural workflows more intuitive and powerful. We’ll cover everything from basic vector math to more advanced concepts, all demonstrated through practical examples you can use in your own projects.
π§βπ Who this course is for
- 3D artists and technical directors who want to better understand and apply math in their work.
- Users of Maya and Bifrost looking to enhance their procedural content creation skills.
- Anyone who finds traditional math explanations difficult and prefers a visual learning approach.
π§βπ« About the Author
Robert Stratton is a seasoned Rigging TD with over 7 years in the film industry. After graduating from Bournemouth University, his work was recognized at ACM Siggraph 2014 Dailies. He began his career at MPC, quickly progressing to lead teams on major films like Alien: Covenant and Dr Dolittle. Robert has a deep passion for the technical aspects of rigging, developing numerous tools and deformers. He currently works at Framestore, bringing his extensive experience in technical problem-solving to complex projects.
π Final Result
- Students will be able to confidently implement and visualize mathematical concepts within Maya, creating more sophisticated procedural effects and tools for their portfolios.

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