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CG tools, plugins and projects by Everything CG

CG tools, plugins and projects by Everything CG

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Author:Everything CG

Actual Duration:1m

Release date:2024, November

Publisher:Patreon

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Houdini, Nuke, Octane, Unreal Engine, Unity

Course URL:https://www.patreon.com/EverythingCG

Explore practical CG techniques and projects using industry-standard tools like Houdini and Nuke.

This collection of posts from Everything CG offers a deep dive into practical 3D and VFX workflows, focusing on Houdini and related tools. You’ll get hands-on with creating dynamic effects, procedural systems, and efficient asset pipelines, perfect for anyone looking to level up their CG skills.

🎯 What you’ll learn

  • Procedurally deforming geometry
  • Creating stylized sparks and lasers
  • Setting up basic smoke simulations
  • Custom attribute masks for rendering
  • Nuke compositing scripts
  • Adapting shading concepts across render engines
  • Building systems for optimal object packing
  • Skinning simulated geometry for real-time applications
  • Creating procedural cloth simulations
  • Custom rigging and motion drivers

✅ Requirements

  • Skills: Familiarity with 3D concepts and Houdini basics.
  • Tools: Houdini (version 20.5 or later recommended), Nuke (non-commercial license is sufficient for compositing scripts).
  • Hardware: A capable machine for running Houdini and simulations; a dedicated GPU is beneficial for rendering with Octane.

📝 Description

This collection offers practical, project-based learning in Houdini, focusing on creating visually impressive effects and efficient workflows. You’ll tackle everything from stylized VFX like sparks and lasers to complex procedural systems for asset packing and character animation. The content emphasizes adaptability, showing how to apply shading concepts across different renderers and how to export simulated geometry for use in game engines like Unreal Engine and Unity. Each project includes downloadable files and detailed explanations, making it easy to follow along and integrate these techniques into your own CG pipeline.

🧑‍🎓 Who this course is for

  • 3D Artists looking to expand their Houdini skillset.
  • VFX Artists wanting to create dynamic simulations and effects.
  • Technical Directors interested in procedural workflows and asset pipelines.
  • Students and hobbyists aiming to build a strong CG portfolio.

🧑‍🏫 About the Author

Everything CG is a dedicated platform providing high-quality tutorials and project files for the CG community. They focus on practical application and industry-relevant techniques, particularly within Houdini, empowering artists to achieve professional results. Their content is often shared via Patreon, fostering a direct connection with their audience.

🏁 Final Result

  • A portfolio of completed 3D and VFX projects, including stylized effects, procedural systems, and animated sequences, demonstrating proficiency in Houdini and related VFX software.
  • The ability to implement advanced techniques for simulations, rendering, and exporting assets for various pipelines.
Curriculum

📋 Course content

  1. Recreating a Scene from WALL-E
    • Procedurally deforming geometry
    • Stylized sparks and lasers
    • Basic smoke simulations
    • Custom attribute masks for rendering
    • Nuke compositing script
    • Octane shader networks (adaptable to other renderers)
  2. Bookshelf packing | Houdini 20.5
    • System for optimal packing of box-like objects
    • Bounding rectangle computation for assets
    • UV layout algorithms for rectangle packing
    • Procedural bookshelf generation
  3. Simulated Geometry to FBX | Procedural Framework
    • Procedural framework to skin simulated geometry
    • Converting simulated geometry to FBX
    • Procedural joint placement and bone weight capture
    • Adapting for real-time applications like Unreal Engine or Unity
  4. Butterfly Transform
    • Small-scale Vellum simulation for falling leaves and butterfly wings
    • Custom butterfly rig driven by channel operators and particle simulation
    • Interpolating leaf geometry onto the butterfly rig
    • Custom attribute falloff for blending
    • Scene built in Houdini and rendered with Octane
  5. Umbrella Simulation | Houdini
    • Procedural cloth simulation setup for an animated umbrella rig
    • Creating simple procedural geometry
    • Preparing cloth geometry for Vellum simulation
    • Defining pin groups
    • Post-processing Vellum simulation output
Watch online or Download for Free
CG tools, plugins and projects by Everything CG
NAME
SIZEDURATION
Celtic Knots
2 MB0m
Spline_IK
986 KB0m
Stylized Rain
1.5 MB0m
preview
1.5 MB0m


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