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Blender 2.79 – Character creation for Unity for beginners by Julien Deville

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Release date:2018

Author:Julien Deville

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

  • Discover the basics of polygonal modeling in Blender
  • Learn how to texture a 3D object in Blender using simple techniques
  • Acquire rigging and animation basics with dedicated Blender tools
  • Export your model for the Unity game engine

Requirements
Good basics computer knowledge
Knowledge of Blender and Unity will help you but is not mandatory
Have Blender and Unity installed in your computer

Description
Here is a complete training dedicated to the creation of a character in Blender for the Unity game engine. We will use Blender 2.79, free 3D software and opensource; and Unity, a multiplatform game engine. During this training you will learn all the steps to create a character and an asset in Blender so you can use them in Unity.

Discover a complete workflow to create a character ready to be imported for Unity.
Apprehend the interface and keyboard shortcuts for better efficiency.
Learn polygon modeling, layout and animation basics.
Discover the tools of texturing and rigging.
The training “Blender 2.79- Character creation for unity ” is intended for all the future users wishing to be familiar with these softwares or the professional wishing to update his knowledge. From freelance graphic designers to companies wishing to evolve towards free tools, Blender and Unity will be indispensable assets for your graphic productions and video games.

Who is the target audience?
Any beginner in the field of 3D or video game creation wishing to discover a complete workflow from 3D objects creation until their use in the game engine.

Watch online or Download for Free

Chapter 01 – Character Modeling
01.1 – Insert Reference Images
01.2 – Modeling the Torso
01.3 – Modeling the Arms
01.4 – Modeling the Legs
01.5 – Modeling the Head
01.6 – Add details

Chapter 02 – UV Mapping
02.2 – Unwrap the Mesh
02.2 – UV map edition

Chapter 03 – Baking Color Map
03.1 – Lighting system creation with Easy HDRI
03.2 – Shaders creation part 1 the armor
03.3 – Shaders creation part 2 the clothes
03.4 – Shaders creation part 3 the skin
03.5 – Shaders creation part 4 the shoes
03.6 – Color map Baking

Chapter 04 – Add details in texture paint mode
04.1 – Prepare the interface and the model
04.2 – Add details on the arms
04.3 – Add logos and tattoos
04.4 – Add details on shoes

Chapter 05 – Other maps creation
05.1 – Normal map creation
05.2 – Metallic map creation
05.3 – Specular map creation
05.4 – Roughness map creation

Chapter 06 – Rigging
06.1 – Armature creation
06.2 – Parenting the armature and deformation tests
06.3 – Constraint creations
06.4 – Renaming the bones and armature customization

Chapter 07 – Asset Creation – The Gun
07.1 – Insert reference image
07.2 – Modeling the low poly
07.3 – Add details on the high poly – the screws
07.4 – Add details on the high poly – Bool tool
07.5 – Add details on the high poly – Bevel the edges
07.6 – Gun Shaders creation
07.7 – Unwrap the lowpoly model
07.8 – Baking the textures
07.9 – Parenting the gun to the character

Chapter 08 – Animation
08.1 – Walkcycle creation
08.10 – Static poses creation
08.2 – Run cycle creation
08.3 – Jump creation
08.4 – Idle animation creation
08.5 – Shooting animation creation
08.6 – Low walk cycle creation
08.7 – Left and right walk cycle creation
08.8 – Back walk cycle creation
08.9 – Adapting cycles with target

Chapter 09 – Export
09.1 – Export .fbx grouped objects
09.2 – Export separated objects in fbx

Chapter 10 – Import in Unity
10.1 – Import our character into Unity
10.2 – Shader creation

Introduction
Introduction.srt
[Udemy] Blender 2.79 – Character creation for Unity for beginners by Julien Deville.7z
[Udemy] Blender 2.79 – Character creation for Unity for beginners by Julien Deville_Subtitles.7z


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