Katana – Mastering LookDev and Lighting For the VFX Industry with Arvid Schneider
Release date:2019, April 11
Author:Arvid Schneider
Skill level:Beginner
Language:English
Exercise files:Yes
Arvid Schneider is an established artist, who has been working in the professional VFX industry for more than 10 years. He has worked on big blockbusters like Captain Marvel, Aquaman, Ready Player One, Jurassic World, Transformers and many more.
With his knowledge and expertise, Arvid has prepared a detailed course to get to know and understand the industry standard lighting and look development software Katana. This course will help you to jump-start your career by becoming an advanced lighting and shading TD in today’s competitive industry.
Disclaimer
This course is tagged for all levels – but it gets Intermediate and Advanced fairly quickly!
This is a technical and artistic course which means that it will contain quite a lot of theory, bit also artistic hands-on lectures.
This course is using Katana for Windows and Arnold as the main software tools. (But all topics can be achieved on Linux or Mac workstations, the same applies for other renderers).
Mastering Katana
Gain real production insights
Fully understand how to work within Katana and to understand important workflows
Create your own powerful macros and templates to organize your work
Technical course on how to create advanced templates within Katana
Advanced LookDev and Lighting practices
Opscripts, Graph State Variables, Reference Expressions, Macros, Live Groups, Variable Switches
Brief Overview
Introduction to Katana – installation, navigation, UI
Principles of Look Development and Lighting
Creating advanced and versatile Look and Lighting templates
Look development of production assets
Shot lighting of production assets
Rendering shots
Compositing
Accomplishments
You will be able to fully work with Katana at a high level.
Directly jump into a VFX company with advanced knowledge in templates and workflows.
Create and customize custom workflows.
Develop tools and macros.
What this course is NOT
Not teaching a specific renderer (Course is applicable to other renderers).
Not about modelling, texturing or animation.
Will not teach about Python or Lua or other programming languages.