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Maya Bootcamp – Projects Based Course

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Release date:2020, April 9

Author:Raffi Bedross

Skill level:Beginner

Language:English

Exercise files:Yes

Maya is a standard 3D Application tool used widely in Visual Effects studios to create 3D models,game assets, smoke. It would be your partner while federal reserve is full to make some money from creating game models or animation clips. World football championship 2020 would be going on in virtual world! Would you like to know how football parts were created for FIFA 2020 ? With this course you will take on your passion for creating visual effects from scratch! Don’t waste your time while Coronavirus heading up – take yourself in another world full of knowledge!

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01. Intro to the Course content
02. Quick Tour
03. Note
05. Component Mode
06. Parenting Objects
07. Smoothing Objects in Maya
08. Start Modeling a cup
09. Finish Modeling the cup
10. Your first Animation in Maya
11. Quick Look at materials inside Maya
12. Modeling a Pen
02. Importing the images planes
03. Modeling the body
04. Creating the wood pieces
05. Modeling the seal handles
06. Modeling the seal
07. Modeling the Paddles
01. Introduction to Fluids
03. Cigarette smoke
04. 3D Container
05. Density Attributes
06. Emitter types
07. Turbulence and speed attributes
08. Emit From Texture
09. Homework
10. Rocket Smoke
11. Wheel Burnout Effect
12. Torch Fire
13. Emit fluid from particles
14. Helicopter Landing Effect
02. Creating rigid bodies
03. Nail Constraint
04. Pin and Spring constraint
05. Hinge Constraint
02. Air Field
03. Drag Field
04. Newton and Radial Fields
05. Turbulence and Curve Fields
02. Emitters
04. Emitting from Object (Curve)
05. Emitting from Object (Surface)
07. Soft Bodies
08. Rain Effect
09. Fill a Text with Particles.
10. Water effect
11. Dry sand
12. Collision Layers
02. Expression Editor
03. Attributes
04. Kill the particles based on their position.
05. Coloring the particles based on the geometry index
06. Killing the particles when they exit Force volume
07. collision Self Component Id
02. Creating simple cloth simulation
03. Flag Simulation
04. Pillow
05. Simple Cloth simulation on animated Character
06. Skirt and Tanktop simulation
01. Intro to Bifrost section
03. Filling a cup with water
04. Cache the liquid and the mesh on Disk
05. Shading and Rendering the scene
06. Color Channel Remap
07. Killing particles based on attributes
08. Turning off the emitter gradually
09. Viscosity simulation
10. Viscosity caching,shading and rendering
Maya Bootcamp – Projects Based Course.7z


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1 Comments

  1. I love this!! Thank you. hey guys can u checkout REBELWAY HIGH END CG WORKSHOPS. lot of cool stuffs at there. 😀

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