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Learn To Make Epic Low Poly Scenes In Unity [Intermediate]

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Release date:2019, January 15

Author:Yume Neoui

Skill level:Intermediate

Language:English

Exercise files:Yes

What Will I Learn?
Create beautiful worlds using Unity 2018 with the help of Maya 2018, Zbrush 4r7|4r8, & Photoshop.
Additional understanding of Color Theory and Color Schemes.
Make a mass variety of particle effects in Unity.
Create color gradient palettes in Photoshop using different Color Scheme combinations.
Properly import and export models without any errors.
You will learn how to light scenes properly in Unity using different Color Schemes.
Work systematically fast in Maya, Zbrush, Photshop & Unity.

Requirements
Basic knowledge of computer navigation
Learn To Make Epic Low Poly Scenes In Unity [Beginner]

Description
Watch the course’s free preview videos before buying, especially the 1st one. The 1st video will show you how to save money and get the best savings especially if you are buying by bundles. Take advantage of this while it’s still there.

Welcome to the Learn To Make Epic Low Poly Scenes In Unity [Intermediate] ! This course should be taken if you’ve already took the Learn To Make Epic Low Poly Scenes In Unity [Beginner] course. The purpose if this course is to enhance what you’ve already learned in the beginner course and introduce new things like Shaders, apply new modeling techniques and much more! In terms of Plants VS Zombies this is practically the second wave. This course will be semi fast pace and it should prepare you to the Learn To Make Epic Low Poly Scenes In Unity [Advanced].

In this course I will teach you how to create the Swamp Blue Scene. Keep in mind this course is targeted for intermediate users in Maya, Zbrush, Unity & Photoshop. If this course is too fast for you, I suggest taking the Beginner course first where we created the Portal Green Scene from scratch and went through all basics and fundamentals. Its best to have fundamental understanding first before shortcuting your way through everything so at least you understand the process & you don’t miss out on basics.

In this course, you will learn to apply & enhance what you’ve learned on the beginner course which are below:

Organizing & Structured Planning
-You will learn how to plan out, structure, and manage your ideas so you can work efficiently.
-You will be exposed to different art resources and game development community so not only me but other professionals can help you.

Model Efficiently in Maya 2018 and Zbrush 4r7 & 4r8
-You will learn the basics and workflow of modeling from Maya to Zbrush.
-You will learn how to freestyle, find your own art style & most specially enjoy working on your craft.
-Maya and Zbrush interface will be as familiar as your hands.

Color Theory & Color Schemes
-You will be profoundly familiar with the fundamentals of Color Theory and Color Schemes.
-You will learn how to effectively learn, remember everything you ever study, and most importantly achieve any goals you’ve set for yourself.

Create Gradient Textures
-Creating palettes and making color combinations will be one of your specialties.

Import/Export
-Having unclean import/export with a lot of errors will be a thing in the past.

Set Up Scene In Unity
-You will learn how to design and set up a scene in Unity.

Lighting Scenes In Unity
-With all the knowledge you’ve accumulated in Color Theory, lighting using different Color Schemes will make all your creations stunning and beautiful.

Unity Particle Effects
-You will learn how to create a mass variety of VFX (particle effects) in Unity that will elevate your scenes or game to the degree of a pro.

Keep in mind I am not going into details of what we’ve already learned on the Beginner Class. If you want an extensive explanation of things especially Color Theory I suggest you take the Beginner’s Class first before jumping into this because the Beginner course will set up the foundation of why we do what we do. But if you can follow along without taking the Beginner course, please, I welcome thee.

So what’s new on the Intermediate course?
New modeling techniques (Let’s up the complexity!)
We will add a Shader into the scene
We will apply and try out different Color Schemes in Unity
New VFXs
Baking Lights in Unity
Rendering in Cinemachine
BONUS: Animations

Who is the target audience?
Anyone who wants to learn Low Poly 3D Modeling
Anyone who wants to know how to light scenes
Anyone who wants to learn Maya 2018
Anyone who wants to see how Color Theory|Color Schemes is applied in creating a texturing & lighting Unity scenes
Anyone who wants to learn how to make Palettes in Photoshop
Anyone who wants to learn Zbrush 4r7 and 4r8
Anyone who wants to learn how to make shaders
Anyone who wants to learn Unity 2018
Anyone who wants to learn how to make particles in Unity

Table of Contents

Resources & Community 21:55
Welcome! xD 00:00
Resources [Skip] 03:09
Join Us On Discord! [Skip] 07:02
How to find the right reference? [Skip] 11:44

Creating that Thicc Swamp! 08:40:54
Folder Management 05:54
Asset Listing 18:30
Creating Bases In [Maya] 29:51
Remember Me!? ft. Zbrush 07:55
Pillar Circle + Torch [Zbrush] 24:32
Ground Rocks [Zbrush] 18:11
Tentacle Trees Part 1 [Zbrush] 23:08
Tentacle Trees Part 2 [Zbrush] 16:02
Portal Rock + Minis [Zbrush] 23:08
Stairs + Mushroom Glowies + Particle Shape [Zbrush] 17:55
Statue Shortcut [Zbrush] 21:49
Transforms & Outliner [Maya] 28:29
Naming + Lap Elf [Maya | Zbrush] 33:44
Creating That Thicc Texture [skip] 26:20
Applying Textures [Photoshop | Maya] 29:12
Export & Prefab [Maya | Unity] 18:54
Setting Up Scene [Unity] 35:02
Colors + Animations [Unity | Mixamo] 25:46
Shader [Untiy] 05:46
Complete VFX Texture Guide [Photoshop] 33:02
Creating VFX Particles [Unity] 25:13
Lighting Pt 1 – Animating Rock 14:46
Lighting Pt 2 – Baking Lights 18:38
Rendering: Cinemachine 19:07
What’s Next? 00:00

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