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Zbrush, 3ds Max, Substance 3d Painter, Bane Creation Course

Release date:2022, April

Author:Oleg Khonko

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

  • Sculpting muscular body
  • Adding Skin details, veins and many more
  • Making Bane’s cool props such as t-shirt, mask, gloves, belt
  • Making hard surface details with proper topology for clean subdivisions
  • Learning important technics for modeling different props
  • Making retopology from sculpted mesh
  • Cleaning topology after boolean’s operations
  • Making UV’s
  • Texturing all props for photorealistic looks
  • Make custome materials
  • Texturing skin material for body and hands
  • Learning different technics for adding cool details, scratches, grunge, dirts, peeling effect
  • Overview rendering process for Marmoset toolbag and Arnold for 3ds max
  • Overview materil configarations
  • Light properties and placement
  • Explaine how to properly setup rendering configurations
  • Denoising image in Arnold

Requirements
Zbrush, 3ds Max basic knowledge

Description
GOAL OF THE COURSE:

Hi, my name is Oleg and I did this course in collaboration with my brother Bogdan. At the end of this course you will be able to model and sculpt the advanced Bane bust model, you will also be able to make realistic clothes and accessories in Zbrush and 3ds Max from start to finish. Also you will learn how to make a proper topology and UV’s, achieve a photorealistic look for your textures in substance painer 3d and do a stunning renders in Marmoset Toolbag 4 and Arnold for 3ds Max.

IN THIS COURSE YOU WILL LEARN :

Zbrush:

  • In this tutorial you will learn how to make organic model in ZBrush
  • Initial anatomy sculpting and refining
  • Adding Skin details, veins and many more
  • Making Bane’s cool props such as t-shirt, mask, gloves
  • Making low poly model with zremesher

3ds max:

  • Making hard surface details with proper topology for clean subdivisions
  • Learning important technics for modeling different props
  • Making retopology from sculpted mesh
  • Cleaning topology after boolean’s operations
  • Making UV’s

Substance Painter:

  • Texturing all props for photorealistic looks
  • Make custome materials
  • Texturin skin material for body and hands
  • Learning different technics for adding cool details, scratches, grunge, dirts, peeling effect

Rendering:

  • Overview rendering process for Marmoset toolbag and Arnold for 3ds max
  • Overview materil configarations
  • Light properties and placement
  • Explaine how to properly setup rendering configurations
  • Denoising image in Arnold

Who is the target audience?
Intermediate students and artists who has Zbrush and 3ds Max experience and who wants to improve their sculpting, poly modeling, texturing and rendering skills.

Watch online or Download for Free

1. Sculpting body and props in Zbrush
01. Introduction
02. 1-0 Preparing base mesh
03. 1-1 Blocking main shapes
04. 1-2 Refining the main shapes and sketching the mask
05. 1-3 Continuing to work on a model
06. 1-4 Refining main shapes
07. 1-5 Working on a mask
08. 1-6 Working on a fists
09. 1-7 Making accessories
10. 1-8 Refining the shape of the mask
11. 1-9 Blocking a t-shirt
12. 1-10 Refining a body
13. 1-11 Refining a body 2
14. 1-12 Refining a body 3
15. 1-13 Adding secondary shapes to a fists
16. 1-14 Adding secondary shapes to a body
17. 1-15 Adding folds for a t-shirt
18. 1-16 Making UV and working on t-shirt
19. 1-17 Refining muscles
20. 1-18 Work on shoulders and mask
21. 1-19 Mask retopology
22. 1-20 Refining mask in Zbrush
23. 1-21 Adding a pattern to a t-shirt
24. 1-22 Continue to work on a t-shirt
25. 1-23 Adding veins
26. 1-24 Refining veins and adding skin pores
27. 1-25 Adding a pattern to mask
28. 1-26 Adding details to mask
29. 1-27 Adding details to mask 2
30. 1-28 Working on a shoulders
31. 1-29 Working on a traps
32. 1-30 Making a base
33. 1-31 Making a gloves
34. 1-32 Refining gloves in 3ds Max
35. 1-33 Continuing to work on gloves
36. 1-34 Adding details to gloves
37. 1-35 Adding details to gloves 2
38. 1-36 Adding details to gloves 3
39. 1-37 Adding details to gloves 4
40. 1-38 Refining my props
41. 1-39 Finishing my model
42. 1-40 Texturing Base
43. 1-41 Texturing Body
44. 1-42 Texturing Gloves
45. 1-43 Texturing Mask
46. 1-44 Texturing Mask 2
47. 1-45 Texturing T-Shirt
48. 1-46 Air particles

2. Making props and details in 3ds Max. Texturing in Substance 3d Painter
01. 2-1 Venom Tank Part 1
02. 2-2 Venom Tank Part 2
03. 2-3 Venom Tank Details
04. 2-4 Back Detail Part 1
05. 2-5 Back Detail Part 2
06. 2-6 Back Detail Part 3
07. 2-7 Collar, Spikes, UVs
08. 2-8 Venom Tank UVs
09. 2-9 Bracelets, Belt
10. 2-10 Belt Details
11. 2-11 Belt Spikes, UVs
12. 2-12 Rivets, Tubes, UVs
13. 2-13 Belt Texturing Part 1
14. 2-14 Belt Texturing Part 2
15. 2-15 Bracelets And Spikes Texturing
16. 2-16 Rivet Texturing
17. 2-17 Collar Texturing
18. 2-18 Venom Tank Texturing Part 1
19. 2-19 Venom Tank Texturing Part 2
20. 2-20 Venom Tank Texturing Part 3
21. 2-21 Details Texturing Part 1
22. 2-22 Details Texturing Part 2
23. 2-23 Glass Texturing
24. 2-24 Back Detail Texturing

3. Rendering in 3ds Max and Marmoset Toolbeg 4
01. 3-1 3ds Max Rendering Overview
02. 3-2 Glass And Venom Materials
03. 3-3 Denoising
04. 3-4 Marmoset Toolbag Render Overview
[Udemy] Zbrush, 3ds Max, Substance 3d Painter, Bane Creation Course.7z
[Udemy] Zbrush, 3ds Max, Substance 3d Painter, Bane Creation Course_Subtitles.7z


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2 Comments

  1. please upload this course
    https://flippednormals.com/downloads/character-face-texturing-in-substance-painter/

  2. please upload this course
    https://flippednormals.com/downloads/introduction-to-texture-baking/

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