Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

VFX Color Grading and Re-Lighting in Nuke – NK404

/

Release date:2020, July 21

Author:Alexander Hanneman

Skill level:Advanced

Language:English

Exercise files:Yes

NK404! The fourth part in Alex’s Nuke series on Udemy, this time with a massive 8 hour course about advanced color grading and layering techniques. Take your VFX Compositing to the next level.

Why learn from this course?

It’s easy to learn Nuke nodes, not so much artistic and visual concepts and techniques to build complex composites. This class heavily leans into learning more in depth about the artistic side of color, balance, highlights and shadow, and how to balance them all together. By re-lighting a scene from day to night entirely, you are forced to combine all of these techniques!

Your instructor has worked on feature films such as:

Star Wars: The Rise of Skywalker

Avengers: Endgame
X-Men Apocalypse

The Mandalorian

Fantastic Beasts and Where to Find them

….And many more.

What is this class about?

Light, color, and combining merge operations in Nuke to re-light a scene!

First, what do I need to know entering this course?:

1. A basic understanding of Nuke and Nuke’s interface (Taught Alex’s Udemy class, NK101).

2. Knowledege about the basic nodes in nuke, and beginner level color correction concepts (Taught Alex’s Udemy class, NK101, and Compositing Photo-real Elements in Nuke).

3. Beginner level knowledge on the 3d system in Nuke (Taught Alex’s Udemy class, NK202).

4. Beginner / intermediate knowledge of CG compositing (Taught Alex’s Udemy class, NK303).

What skills will I learn?

Creating a day to night scene

Gradient Re-mapping Techniques in Nuke

Color Balance and Color Scheme

Studying Reference

Physics of Light and Glossiness

Stacking Different Merge Operations

Highlight stacking Techniques

Advanced color grading techniques

2d and 3d techniques for re-lighting

2d and 3d techniques for creating reflections

Creating and using depth maps

Splitting an image using math operations to control different aspects

Glow stacking techniques, and artistic concepts related

Structuring a composite and templating assets

Lining up and model-building a scene

Creating and layering atmosphere elements

What projects do I get to work on in this course?:

This course will walk you through my composite of the shot shown in the preview. I have split the class into “practical sessions” as well as “theory” and follow along sections. This ensures you can actually apply what you are learning when we go over techniques, but also follow along in different areas!

Watch online or Download for Free

01. Introduction and Core Ideas
01. Introduction and overview
02. Shooting Conditions, Budgets, Level of Detail, Limitations
03. Good Compositing Takes Many Iterations, Versions Overview
04. Understanding Color Scheme and Balance
05. Finding and Studying Reference (Extra Reference in Resource tab)
06. Physics of Reflections, Physics of Light
07. Comp Quick Overview, explaining compositing structure
08. Downloading The Project

02. Blocking It Out
01. Paint out and MIN operation
02. Neutralizing The Scene
03. Secondary Darkening
04. Gradient Remapping Pools of Light (Part 1)
05. Pools of Light (Part 2)
06. TVI Scale

03. Building it up
01. BG Rooftop Atmos
02. MG Rooftop Light
03. Lighting up the back alley

04. Creating a Lantern
01. Lantern Overview
02. The Core
03. Dirt, Glow, Glints
04. The 4 Layers of Ping [Theory]
05. 4 Layers of Ping [Exercise] [Part 1]
06. 4 Layers of Ping [Exercise] [Part 2]
07. 4 Layers of Pings [Exercise] [Part 3]
08. Adding some wires, and tiny reflections
09. Adding Color Variation
10. Templating, Duplicating

05. Orange Light, Quick Lesson
01. Orange Neon Sign [Overview]
02. Orange Neon Sign [Practical]
03. Orange lIght pings

06. The Clear Screen
01. Clear Screen Overview
02. Scene Lineup
03. Replacing the curtain, adding animation

07. 3d Re-lighting Technique
01. Spotlights, and 3d Lighting Techniques
02. Placing the 3D Lights
03. Adjusting the Intensity, Re-mapping values
04. Spotlight bounces and reflections
05. Spotlight Volumes and Glows

08. A challenge
01. Optional, few more lights if you want to

09. Main reflections
01. Mirror and Glass [Custom Node]
02. Mirror and Glass Reflections
03. Frequency Separation [Theory]
04. Practical Project Lesson

10. Fog
01. Fog Overview
02. Creating a Depth Pass
03. Layering Depth Smoke P1
04. Depth Mist
05. Main Depth Fog
06. Ground Vent Smoke

11. Post
01. Contrast, Primary Grades
02. PSD Color Paint Over
03. Fog and Wires
04. Extra Puddles
05. Push-in and Grain

12. That’s a wrap!
01. Bonus Lecture

[Udemy] VFX Color Grading and Re-Lighting in Nuke – NK404 – project files only Day to Night Packaged.7z
[Udemy] VFX Color Grading and Re-Lighting in Nuke – NK404.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

3 Comments

Leave a Comment

Your email address will not be published. Required fields are marked *