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Character Creation For Games by Ackeem Durrant

Release date:2021

Author:Ackeem Durrant

Skill level:Beginner

Language:English

Exercise files:Yes

Create A Game Character
Learn how to apply practical workflows to create a game-ready character, from start to finish, with one of the Industry’s leading artists, Ackeem Durrant. Ackeem has been sculpting and modeling characters for games for more than 4 years and currently works as a Character Artist at Bulkhead Interactive.

Ackeem will teach you the workflows for character creation and will guide you through all stages. You will learn all the steps in the pipeline and understand how to prepare your character for final presentation.

By the end of the workshop you’ll:
Have developed a fluency in the various stages of the PBR workflow.
Know how to create dynamic poses for your character.
Have mastered the pipeline for 3D character creation.
Have created your own game-ready character.

Watch online or Download for Free

01 – 06 Character Arts Overview
Objective 01 A look at the theory behind character creation for games
Objective 02 Setting Up The Ui
Objective 03 ZBrush Software Basics
Objective 04 Block in the character
Objective 05 Sculpting The Forms
Objective 06 Anatomy Breakdown

07 – 13 Blocking In Your Character
Objective 07 Facial Anatomy Overview
Objective 08 Sculpting The Primary Forms
Objective 09 Blocking Out The Assets
Objective 10 Retopologize The Assets
Objective 11 Create Clothing Patterns
Objective 12 Adding Forms To The Clothes
Objective 13 Creating Reusable Straps

14 – 21 Creating The High Poly
Objective 14 Marmoset Setup
Objective 15 Fabric Secondary Forms
Objective 16 Expand On Patterns & Forms
Objective 17 Organizing The Scene
Objective 18 Adding The Details
Objective 19 Tileable Detailing Breakdown
Objective 20 Adding Details To Assets
Objective 21 Creating The Sword

22 – 25 Sculpting The Face
Objective 22 Facial & Hands Overview
Objective 23 Face Detailing In ZBrush
Objective 24 Face Detailing In Mari
Objective 25 Hand Detailing

26 – 34 Retopology
Objective 26 Preparing Our Character For Retopology
Objective 27 Retopology Theory
Objective 28 Maya Retopology Basics
Objective 29 Boot Retopology
Objective 30 Head Prep In Zbrush
Objective 31 Face Retopology
Objective 32 Hand Retopology
Objective 33 Finishing The Face And Hand Topology
Objective 34 Miscellaneous Asset Retopology

35 – 39 Creating UVs
Objective 35 Uv Basics
Objective 36 UVs & Texture Sets
Objective 37 Testing Out Our Bakes
Objective 38 Eye Creation
Objective 39 Baking Our Mesh

40 – 53 Texturing
Objective 40 Reprojecting The Head Topology
Objective 41 Skin Texturing Resources
Objective 42 Intro To Mari
Objective 43 Mari Process
Objective 44 Texturing The Skin
Objective 45 Substance Layers For Skin
Objective 46 PBR Resources
Objective 47 Leather Material Breakdown
Objective 48 Texuring Cloth In Alchemist
Objective 49 Sword Material Breakdown
Objective 50 ID Map Setup
Objective 51 Anchor Point Theory & Setup
Objective 52 Creating Stitches
Objective 53 Jade Material Breakdown

54 – 60 Creating Hair
Objective 54 Hair Resources
Objective 55 Preparing The Hair
Objective 56 Setting Up Our Scenes
Objective 57 Hair Cards Block-In
Objective 58 Refining The Hair Cards
Objective 59 Developing Our Hair
Objective 60 Creating Final Maps For Hair

61 – 67 Lighting & Posing
Objective 61 Presentation Overview
Objective 62 Posing The Scence
Objective 63 Background Breakdown
Objective 64 Lighting Theory & Setup
Objective 65 Environment Setup
Objective 66 Embers Breakdown
Objective 67 Eye Transition

68 – 72 Presentation
Objective 68 Creating Brows & Lashes
Objective 69 Finalizing & Comparing Our Project
Objective 70 Presenting Our Work
Objective 71 Posting Work Overview
Objective 72 Final Thoughts

[Vertex Workshop] Character Creation For Games by Ackeem Durrant.7z


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