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The Ultimate 2D Top Down Unreal Engine Course by Cobra Code

The Ultimate 2D Top Down Unreal Engine Course by Cobra Code

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Author:Cobra Code

Duration:17 hours

Actual Duration:16h 57m

Release date:2026, March

Publisher:Udemy

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Unreal Engine 5

Course URL:https://www.udemy.com/course/unreal-2d-top-down/

Build three complete 2D and 2D/3D hybrid top-down games in Unreal Engine 5, starting from zero experience.

Build three complete top-down games in Unreal Engine 5, from a retro monster-catcher to a 2D/3D hybrid RPG. You’ll start with the absolute basics of the engine and work your way up to advanced Paper 2D and PaperZD workflows, Blueprints, and Sequencer cutscenes. No prior experience needed.

🎯 What you’ll learn

  • Build 2D top-down games from scratch using Unreal Engine 5
  • Create 2D/3D hybrid games by mixing sprites with 3D environments
  • Implement directional character animations and combat systems
  • Design RPG dialogue systems with Data Tables and UI Widgets
  • Use the Sequencer to create cinematic cutscenes

✅ Requirements

  • Skills: No prior programming or Unreal Engine experience needed
  • Tools: A 3-button mouse
  • Hardware: A computer capable of running Unreal Engine 5 (minimum 16GB RAM, dedicated GPU recommended)

📝 Description

This course skips the fluff and gets straight to building. You’ll create three distinct games, each designed to teach you a different slice of the Unreal Engine 5 2D pipeline.

First up is a retro monster-catcher game. You’ll learn Paper 2D fundamentals: tile maps, sprite sheets, and directional animations. You’ll set up a top-down camera, build an interaction system, and create a simple HUD for dialogue. It’s a solid foundation for anyone new to 2D in Unreal.

The second project is a dungeon adventure. This is where things get meaty. You’ll use PaperZD to manage complex animation states, implement sword and bow combat with hitboxes and knockback, and build a wave-based enemy spawner. You’ll also create a health system, pickups, and a proper UI for player stats.

The final project is the highlight: a 2D/3D hybrid RPG. You’ll place 2D character sprites into a fully lit 3D environment, using Unreal’s post-processing and depth of field to create that modern JRPG look. The dialogue system gets a major upgrade here, using Data Tables and dynamic UI widgets that reveal text letter by letter. You’ll also learn to use the Sequencer for cutscenes and add gamepad support.

The instructor, Cobra Code, has been teaching Unreal Engine on YouTube and at a game dev school in Japan. The course is built around practical, project-based learning—no abstract theory, just real game mechanics you can use in your own projects.

🧑‍🎓 Who this course is for

  • Beginner Unreal Engine developers who want to make 2D top-down games
  • Intermediate developers looking to expand into 2D/3D hybrid workflows
  • Anyone interested in learning Paper 2D and PaperZD for Unreal Engine 5

🧑‍🏫 About the Author

Cobra Code is a game developer and educator with years of experience teaching Unreal Engine both on YouTube and in person at a Japanese game development school. He focuses on practical, project-based tutorials that help students build real games from the ground up.

🏁 Final Result

  • Three complete, playable top-down games: a monster-catcher, a dungeon adventure, and a 2D/3D hybrid RPG
  • A solid understanding of Paper 2D, PaperZD, and Unreal Engine Blueprints
  • A portfolio-ready dialogue system and combat mechanics you can reuse in future projects
Curriculum

📋 Course content

  1. Module 1:  Introduction & Unreal Engine 5 Crash Course
    • Curriculum Overview7:03
    • How to Install Unreal Engine 52:34
    • How to navigate the Editor8:17
    • Content Drawer and Blueprints3:39
    • How to make a simple Blueprint3:37
    • Adding functionality to our Blueprint16:35
    • Useful Keyboard Shortcuts and Tips2:08
    • How to debug your Games2:25
  2. Module 2:  Monster World – Paper 2D Basics
    • Setting Up the Project and Importing Assets8:13
    • Making a Tile Set and Tile Map10:17
    • Preparing the Character Sprites13:15
    • Best Project Settings for 2D Games8:49
    • Character Blueprint and Pixels Per Unit8:23
    • Setting up the Camera and Possessing the Character7:24
    • Enhanced Input and Character Movement13:44
    • Directional Character Animations from Scratch11:26
    • Adjusting the map and collisions10:43
    • Foreground and Background sorting11:42
    • Creating a simple message UI with custom fonts16:49
    • Making a pickup19:20
    • NPC Dialogue and Interfaces26:42
  3. Module 3:  Dungeon Adventure – Combat & Advanced Mechanics
    • PaperZD download changes0:53
    • Initial Setup and Asset Preparation26:02
    • Inheritance and Character Blueprints14:40
    • Multi Directional Animations5:23
    • PaperZD Animation Blueprint Setup18:10
    • Making Simple Enemies24:14
    • Damaging the Player on Overlap19:51)
    • Making a Health Component11:48
    • Stunned and Defeated State17:33
    • Sword Attack24:46
    • Implementing Knockback18:47
    • Making Attacks Feel Impactful15:14
    • Player Invincibility18:49
    • Health UI21:58
    • Making the Bow and Arrow18:22
    • Creating Pickups and Item Drops16:43
    • Making an Enemy and Pickup Spawner16:51
    • Making a Wave System21:07
    • Wave System UI Widget29:58
    • Adding Sound Effects11:35
  4. Module 4:  Hybrid RPG – 2D Sprites in 3D Worlds
    • Setting Up the Project and Importing Assets11:26
    • Preparing All Flipbook Animations9:57
    • Creating the Character Blueprints12:55
    • Enabling the Camera and Character Movement10:19
    • Handling Character Animations10:27
    • Setting Up a 3D Map for Sprite Characters8:15
    • Camera Improvements and Anti Aliasing6:32
    • Depth of Field and Post Processing8:45
    • NPC Interactions Interface10:35
    • Creating the Dialogue Icon9:22
    • Creating the Speech Bubble Widget17:01
    • Positioning the Dialogue Widget10:29
    • Locking Characters While Speaking14:14
    • UI Transitions for Dialogue8:44
    • Revealing Dialogue Letter by Letter23:09
    • Dialogue System through Data Tables29:30
    • Navigation Meshes and Free Roaming NPCs20:19
    • Recruiting a Follower9:11
    • Adding Sound Effects14:21
  5. Module 5:  Extra Lessons & Polish
    • Pixel Art Textures for Map Assets5:11
    • Masking Out Foreground Objects25:49
    • Making Cutscenes With the Sequencer44:58
    • Adding Gamepad Support7:06
    • Retro Character Movement16:35
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The Ultimate 2D Top Down Unreal Engine Course by Cobra Code
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3 – Paper 2D Basics
4.3 MB2m

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