In this tutorial we will go over how I create rocks!. This tutorial is focused around sculpting. So we won’t be using photo based alphas to generate…
Tag: zbrush
In this demo you will get a several examples of making current game art. I will walk you through the process of making game art for Unreal…
This lecture will provide an in-depth look at the workflow David Lesperance uses to design environments. Starting off, he will cover basic concepts of asset building including…
Follow the step-by-step tutorials by the industry-leading expert. Learn from the Basic CC3 GoZ Pipeline and Flexible Design Change to Advanced Design for Custom Eyes, Lashes, Teeth,…
Follow the step-by-step tutorials by the industry-leading expert. Learn from the Basic CC3 GoZ Pipeline and Flexible Design Change to Advanced Design for Custom Eyes, Lashes, Teeth,…
Vahid Ahmadi is a world-famous digital sculpture artist, whose works have been featured on ZBrush’s website and CG magazines for many times.When we see Vahid’s works, we…
– In this course you will develop a strong foundation to Zbrush newest features for sculpting hard surfaces by sculpting through scratch an industry standard sci-fi fi…
Hello and Welcome to ZBRUSH Hard Surface Techniques and Workflows All Levels – In this course we will take a focus in depth look into Hard Surface…
Want to add more intricate details to your architectural visualization projects? In this course, instructor Verena Tatiana shows you how, demonstrating how to use ZBrushβthe powerful digital…
Sculpting for games is unrivaled when it comes to visual quality and adding that artistic personal touch to your assets. In this tutorial Ivanna Liittschwager, will guide…
Under the guidance of Gio Nakpil, students will sculpt their own 3D character model designs using Pixologic ZBrush and traditional sculpting techniques. Learn how to be fearless…
When does the Cyberpunk style first appear in our life? Are you familiar with the workflow of Cyberpunk character creation? What are the specification for film-level cyberpunk…