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Zbrush Hard Surface Sculpting for All Levels! by Sean Fowler

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Release date:2017, December 5

Author:Sean Fowler

Skill level:Beginner

Language:English

Exercise files:Yes

– In this course you will develop a strong foundation to Zbrush newest features for sculpting hard surfaces by sculpting through scratch an industry standard sci-fi fi helmet.

– This course is meant to demonstrate how fast and complex details can be established in a short amount of time, particularly through live booleans. As a result you will be supplied a customized boolean (yours to keep and use as you see fit). and shown how to apply it using match maker brush to establish detailing in a short amount of time.

– Here I will demonstrate for you to learn multiple approaches in which to apply live booleans. From mesh extracts to array methods to flush out shapes quickly for purposes of both blocking out as well as detailing.

– I will be making a strong impression in narrating hotkeys through out this tutorial for the beginners that enroll in this course.

– Understanding the pros and cons when choosing between clip curve brushes and trim curve brushes.

– Learn how to use Zbrush chisel brush and understand how it relates to its morph target features.

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01 Introduction
001 What to Expect
002 HotKey_Review_And_Space_Bar_Trick
003 Masking and polygroups
004 Clip_Curve_Trim_Curve_Basics

02 Blocking out Mesh
005 Base_Blockout_Part_1_Lower_Half
006 Base_Blockout_Part_2_Lower_Half
007 BASE_BLOCKOUT_PART_3_UPPER_HALF
008 Base_Blockout_Part_4_Face_Plate
009 BASE_BLOCKOUT_PART_5_Cavity

03 Creating and Detailing Face Plate
010 Creating_Eye_Hole_Section_Part_1
011 Creating_Eye_Hole_Section_Part_2
012 Creating_Eye_Hole_Section_Part_3
013 Creating_Mask_Layer_With_Booleans
014 Creating Dents
015 Applying_Customized_Boolean
016 Problem_Solving_Boolean_Operations
017 Creating_Tri_Camera

04 Creating Cybernetic Eye
018 Blocking_Out_Sphere_Eye_Part_1
019 Blocking_Out_Sphere_Eye_Part_2
020 Detailing_Eye
021 Creating_Eye_Connector_Part_1
022 Creating_Eye_Connector_Part_2_Arrays
023 Creating_Eye_Connector_Part_3_Small_Wires
024 Creating_Connector_Plug
025 Finalizing_Eye_Drawing_In_Wires
026 Finalizing_Eye_Applying_Customized_Boolean
027 Finalizing_Eye_Boolean_Operation_And_Export

05 Detailing Top Helmet
028 Recap_And_CheckList
029 Detailing_Top_Part_1
030 Creating_CYBERNETS_ARRAY_TUBING_Part1
031 Creating_CYBERNETS_ARRAY_TUBING_Part2
032 Applying_DetailingCybernetic_Cylinder
033 Applying_Wires_And_Plate_Cover
034 Applying_Spine_To_Center
035 Finishing_Center_Detailing
036 Adding_Secondary_Wire_Bonus_Footage

06 Detailing Side Helmet
037 Creating_Temple_Detailing_Part_1
038 Creating_Temple_Detailing_Part_2
039 Creating_Temple_Detailing_Part_3
040 Creating_Temple_Detailing_Part_4
041 Mandable_Detailing_Part_1
042 Mandable_Detailing_Part_2
043 Mandable_Detailing_Part_3
044 Mandable_Detailing_Part_4
045 UnderMandable_Detailing_Part_1
046 UnderMandable_Detailing_Part_2

07 Final Overal Detailing and Chisel Brush
047 Checklist
048 Chisel_Brush_Morph_Target
049 Drawing_Out_Strokes
050 Finishing_Helmet

[Udemy] Zbrush Hard Surface Sculpting for All Levels! by Sean Fowler_Subtitles.7z
[Udemy] Zbrush Hard Surface Sculpting for All Levels! by Sean Fowler.7z


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