What Will I Learn? Sculpting Realistic Face Sculpting Realistic Skin Detail Create Hair, Beard and Eyebrows with Fibermesh Human Head and Hand Anatomy Sculpting realistic Cloth for…
Tag: maya
This is the continuation from the previous tutorial. It will go over the setup and look development process using the exported maps from the first tutorial: Hard…
What Will I Learn? Know how to use manual retopo tools in 3D Coat Know how to use auto retopo tools in 3D Coat Know how to…
In this video I will go over the process of creating a basic handgun design in Autodesk Maya. This is not a step by step but rather…
What Will I Learn? Rig props and characters for animation and videogames. Requirements Basic 3D knowledge is a requirement and be willing to work hard. Access to…
mayaThe Lander was a short film that Han Yang spent a year to complete. In this tutorial, we’ll start from pre-production to final compositing in Nuke. We’ll…
In this workshop, Guilherme Rambelli demonstrates, step-by-step, the latest techniques for creating high quality assets for games using photogrammetry. Guilherme begins by explaining the concepts behind photogrammetry…
In this video I share the process and thoughts behind this SciFi Decoy Sensor design. It covers design theory and the complete modelling of this modular and…
In this video I show you the entire process of this Design from scratch to finish. The building sequence in Moi3D (majority of the video) will be…
EDON-TECH INDUSTRIES™ / Reactive Scanner Device
Here is REAL-TIME 2.5 hour footage where I design and create this weapon from scratch. No audio was recorded. Design lecture will be released soon. I hope…
Toni will demonstrate the techniques and workflows used in making his 3D environments and illustrations. He will explain the entire process from the initial idea to the…











