Toni will demonstrate the techniques and workflows used in making his 3D environments and illustrations. He will explain the entire process from the initial idea to the…
Tag: maya
In this Masterclass, Nate will walk through the creation of a complex decorative medallion asset using *Substance Designer, Zbrush, Maya, and Marmoset Toolbag. Starting in Substance Designer,…
Learn to create high-quality 3D models and animations in Maya 2019. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The…
The Gnomon Workshop is pleased to announce the release of “Creating 360 Concept Art for Production”, with with Nick Hiatt. In this workshop, Matte Painter, Concept Artist…
In this workshop, Lead CG Artist and Compositor Shahin Badiei takes us through the journey of a visual effects shot from its inception to completion. Shahin begins…
Welcome to Vehicle Texturing in Substance Painter: From clean to mean. In this workshop, James Schauf walks you through two different projects, each telling their own story.…
In this tutorial, Animation Supervisor Elaina Scott shares her creature animation workflow for television visual effects. She begins by animating a flight cycle with the Dragon rig…
What Will I Learn? Create practical materials based on real world uses for shaders within a game environment Learn the techniques and design philosophy behind materials and…
What Will I Learn? Create a useful ivy generator than can be expanded upon How to use Houdini to complete a task faster in a production environment…
An 8-week course on learning how to create AAA quality hair for games This release contains the first 6 Weeks Create quality hair for games This class…
In the Scifi Ship Series, we’ll sart by creating simple shapes via edge extrusion in Maya as it’s one of the easiest methods to create viable meshes.…
In the Scifi Ship Series, we’ll sart by creating simple shapes via edge extrusion in Maya as it’s one of the easiest methods to create viable meshes.…











