Learn how to develop a character concept from a rough sketch to a final render, utilizing Blender for 3D modeling and rendering, and Photoshop for post-production work.…
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Explore how professional artists streamline their workflow in feature film production using paint-overs and projections, eliminating the need to constantly switch back to 3D software. Generalist Nacho…
Learn the essential character animations crucial for achieving professional-looking gameplay: walk cycles, run cycles, and attacks. In this 4.5-hour workshop led by Senior Gameplay Animator Juan Cervilla,…
In this 3-hour workshop, Senior Artist Jannis Mayr guides learners through the process of designing an immersive world using Blender, 3D-Coat, and Photoshop. Tailored for intermediate to…
In this 3-hour workshop, Christopher Barischoff provides guidance on navigating the technical interface of Substance 3D Designer, particularly for creative artists. The focus is on building powerful…
Hello! It seems you’ve shared a detailed overview of the workshop titled “Efficient Keyframe Concept Art Creation for Movies and Animated Films” by Aleksey Pollack. Here’s a…
Learn various professional techniques and approaches to create an optimized, precise, versatile 3D building model and texture it with smart materials in Substance Painter using non-destructive and…
When it comes to creating dynamic illustrations for clients such as Nike, Marvel, and Warner Bros., Mike Thompson is an industry expert. This insightful workshop takes you…
In this Procreate workshop, students will be guided through everything they need to create a unique and compelling character on the iPad by Illustrator and Character Designer…
Dive into the realm of 3D sketching with Blender’s Grease Pencil tool alongside James Lewis-Vines in this 2.5-hour workshop. Breaking the traditional confines of 2D sketching, James…
This 2-hour workshop unveils Mike’s complete design process, starting from script review, gathering references, and sketching initial ideas. Selecting and refining a chosen sketch follows, ultimately transforming…
Francesco shares his uncomplicated approach to designing captivating environments using Photoshop and Blender. A basic understanding of 3D software and Photoshop is adequate for following this workshop.…