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Creating Stopmotion Felt in Substance 3D Designer by Christopher Barischoff


Release date:2023, November

Duration:02 h 57 m

Author:Christopher Barischoff

Skill level:Beginner


Exercise files:Yes

In this 3-hour workshop, Christopher Barischoff provides guidance on navigating the technical interface of Substance 3D Designer, particularly for creative artists. The focus is on building powerful procedural materials that can be customized live within various 3D packages like Maya, Blender, Cinema 4D, or others supporting the Substance plugin.

Key Workshop Points:

  1. Interface Navigation: Helping artists become comfortable with Substance 3D Designer’s technical interface.
  2. Procedural Material Creation: Demonstrating creative-friendly techniques to craft a lifelike felted material without coding, fur systems, or complex expressions.
  3. Live Adjustment in 3D Packages: Enabling seamless adjustment and customization of materials within 3D software such as Maya, Blender, or Cinema 4D using the Substance plugin.
  4. Tile Seamlessly: Ensuring the procedural .subsar file tiles seamlessly for application to various assets.
  5. Flexibility with Exposed Parameters: Providing flexibility through exposed parameters for adapting the material to different assets.
  6. Demystifying Substance’s Power: Aiming to demystify Substance’s powerful procedural materials, making them accessible for creative advantage.

Included Resources:

  1. Final Working .sbs Files: Provided for reference.
  2. Starting Scene File for Maya and V-Ray: Offering a starting point for users of Maya with V-Ray.

This workshop is tailored to artists seeking to leverage Substance 3D Designer’s capabilities in their creative workflows. The practical approach, creative techniques, and included resources contribute to a comprehensive learning experience.

If you have any specific questions or if there’s anything else you’d like to share about the workshop, feel free to let me know!

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