Release date:2020, April 8
This course will cover a fun and creative way to learn hard surface modeling in Blender by creating a beautiful SciFi weapon from scratch. You will learn how to block out the model, detail it, use hard-surface techniques for clean composition, and apply materials to give it a beautiful final render, all done completely within Blender.
We’ll start by setting up the correct proportions using a reference photo. Although this is a SciFi model, it still needs to make sense, so we’re going to make sure we get the trigger, barrel, grip, and things like that in the correct locations. After that, it will all be smooth sailing into making our own unique design.
Next, we will discuss how to properly use booleans and modifiers to create our own visual aesthetic without the need for a lot of geometry. Along the way, we will encounter common modeling problems and shading errors, which we will fix on the spot. We will also move our focus onto how to practically use bevels in our workflow, to avoid shading errors and artifacts in the first place.
Lots of people are also intimidated by subdivision surface modifiers with booleans. Don’t be. The concept it actually quite easy once you wrap your head around the concept. We’ll have several examples of combinations of subsurf, booleans, and bevels all in one object, with absolutely flawless shading.
Our personal favorite part of this course is working with materials and rendering the model after it’s complete. Composition is something that needs to be considered, as it can be the difference between your model looking out of this world and beautiful or cheaply made. The course will cover how to use proper material settings, HDRI lighting, reflectors, and camera angles to achieve an aesthetically pleasing render. Best of all, no more waiting hours for your render! We’ll show you some tricks that we both use personally to render our images in mere minutes.