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Master Car Creation in Blender

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Release date:2018

Duration:23 h 59 m

Author:Chris Plush

Skill level:Intermediate

Language:English

Exercise files:Yes

Master Car Creation in Blender
All the secrets to creating an amazing car in Blender are packed into this step-by-step course. Over 15 years of experience and 6 months of development bring you a Blender training course like no other. I’ll take you through every step of the creation process for creating a Corvette Stingray, including modeling, shading, rendering, and compositing. You’ll learn all the techniques you need to know to create flawless surfaces and impressive renders.

Get Perfect Curves with Advanced Modeling Techniques
The biggest hassle of subsurf modeling is dealing with adding details to curved surfaces and having that additional topology ruin your smooth surfaces. In this course I’ll show you methods that bypass that problem entirely so you can maintain your perfect curves without any hassle. Not only are the results perfect, but the workflow is actually fun and much faster when you don’t have to worry about every detail affecting your surfaces. Plus one of the best benefits is total and care-free control over the resulting topology of your model.

Shading and Rendering
I’ll be showing you how to create your own customize-able car paint including metallic flakes and orange peel, and all other shaders necessary for the final renders. Then we’ll be setting up an environment to get the right lighting and reflections, and setting up some compositing nodes for a little post processing. You’ll be creating renders as good as in the gallery at the bottom of the page.

Advanced Modifier Usage for Efficiency and Awesomeness
Modifiers are so insanely powerful, and can be combined in so many ways to achieve really complex tasks. In this course you’ll learn a ton of different and unique ways to use modifiers. From general complex modeling tasks, to other things like instantly getting your windshield wipers flush against the windshield surface, we’ll be using modifiers to make our lives easier in making just about everything.

Highest Quality Modeling
All of the techniques in this course are designed to have you modeling high-end film quality 3D cars that can also be used for normal map baking onto game models. You’ll learn how to avoid all the common pitfalls of subsurf modeling and achieve amazing results with techniques that can be applied to any and all hard surface models. This course will give your skill level and workflow a major boost and you’ll be creating 3D models better and smoother than ever before.

Watch online or Download for Free

Project Files.zip
Section 1 – Chapter 01 – Introduction
Section 1 – Chapter 02 – User Preferences
Section 1 – Chapter 03 – Full Guide to the Guide Mesh
Section 1 – chapter 04 – Must See Chapters
Section 2 – Chapter 01 – Blueprints
Section 2 – Chapter 02 – Hood Guide Mesh
Section 2 – Chapter 03 – Front Fender Guide Mesh
Section 2 – Chapter 04 – Front Bumper Guide Mesh
Section 2 – Chapter 05 – Tweaks
Section 2 – Chapter 06 – Hood Finish
Section 2 – Chapter 07 – Front Bumper Finish
Section 2 – Chapter 08 – Door Area Guide Mesh
Section 2 – Chapter 09 – Back End Guide Mesh
Section 2 – Chapter 10 – Finishing the Guide Mesh – Part 1
Section 2 – Chapter 11 – Finishing the Guide Mesh – Part 2
Section 2 – Chapter 12 – Front Fender Finish
Section 2 – Chapter 13 – Door Finish
Section 2 – Chapter 14 – Panel Under Door Finish
Section 2 – Chapter 15 – Back Fender Finish
Section 2 – Chapter 16 – Trunk Area Finish
Section 2 – Chapter 17 – Roof Finish
Section 2 – Chapter 18 – Tail Finish
Section 2 – Chapter 19 – Front Windshield Frame
Section 2 – Chapter 20 – Front Windshield
Section 2 – Chapter 21 – Back Windshield
Section 2 – Chapter 22 – Side Windows – Back
Section 2 – Chapter 23 – Side Windows – Front
Section 2 – Chapter 24 – Window Borders
Section 2 – Chapter 25 – Side View Mirror
Section 2 – Chapter 26 – Front Grill
Section 2 – Chapter 27 – Hood Vent
Section 2 – Chapter 28 – Front Fender Vent
Section 2 – Chapter 29 – Shoulder Vent
Section 2 – Chapter 30 – Headlights – The Cover
Section 2 – Chapter 31 – Headlights – The Housing
Section 2 – Chapter 32 – Headlights – The Blinkers
Section 2 – Chapter 33 – Headlights – DRL Lights
Section 2 – Chapter 34 – Headlights – Main Light
Section 2 – Chapter 35 – Finishing the Headlights
Section 2 – Chapter 36 – Tail Lights – The Frame
Section 2 – Chapter 37 – Tail Lights – Main Lights
Section 2 – Chapter 38 – Tail Lights – Trunk
Section 2 – Chapter 39 – Back Bumper
Section 2 – Chapter 40 – Back Bumper Vents
Section 2 – Chapter 41 – Mufflers
Section 2 – Chapter 42 – License Plate
Section 2 – Chapter 43 – Windshield Wipers
Section 2 – Chapter 44 – Logos – Flags
Section 2 – Chapter 45 – Logos – Corvette
Section 2 – Chapter 46 – Logos – Stingray
Section 2 – Chapter 47 – Wheel Wells and Mud Flaps
Section 2 – Chapter 48 – Side Reflectors
Section 2 – Chapter 49 – Rims
Section 2 – Chapter 50 – Rim – Corvette Logo
Section 2 – Chapter 51 – Rim – Bolts
Section 2 – Chapter 52 – Rim – Air Stem
Section 2 – Chapter 53 – Brake Discs
Section 2 – Chapter 54 – Brake Calipers
Section 2 – Chapter 55 – Tires
Section 2 – Chapter 56 – Shadow Planes
Section 2 – Chapter 57 – More Tweaks
Section 2 – Chapter 58 – Simple Interior
Section 3 – Chapter 01 – Shader Section Breakdown
Section 3 – Chapter 02 – Setting up the Lighting
Section 3 – Chapter 03 – All Basic Shaders – Part 1
Section 3 – Chapter 04 – All Basic Shaders – Part 2
Section 3 – Chapter 05 – Brake Disc Shader
Section 3 – Chapter 06 – Car Paint – Red
Section 3 – Chapter 07 – Car Paint – Black
Section 3 – Chapter 08 – Tire Shader
Section 3 – Chapter 09 – Flag Logo Shader
Section 3 – Chapter 10 – Lens Shaders – Part 1
Section 3 – Chapter 11 – Lens Shaders – Part 2
Section 4 – Chapter 01 – Studio Render
Section 4 – Chapter 02 – Warehouse Render
Special Thanks


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45 Comments

  1. Hi, thanks for share, I love this site, i wonder if you have the course “Complete Vehicle Production in Blender” too.

    • good if our site heelping you.
      We have “Complete Vehicle Production in Blender” Transcoding it from 27Gb to 7Gb will takes couple of days. I’ll let you know here when I post it.

      • Man! Wow so dedicated your not only providing free resources but also making it easy for downloader hats off man such a great job

  2. U guys rock ????
    I was wondering if you guys could get the space elements by CGMasters.
    I would be pleased…
    Keep up the good works….??????

  3. Is your system down or something? I cant download the files anymore. This site is helping a lot, so please fix this issue. Thank you.

    • did you check Project Files.zip?

      photo_ref
      stingray_blueprints_back.png
      stingray_blueprints_front.png
      stingray_blueprints_side.png
      stingray_blueprints_top.png

      • I’m not able to download one bye one also. After clicking download/watch button, I can only watch it online. No download button after that or no direct download happened. How can I download ?

        • File Details
          Filename: Section 1 – Chapter 02 – User Preferences.mp4 (download)
          Filesize: 2.79 MB

  4. OMG WOW why didn’t i stumble upon this website earlier, i wanted so bad to get this course but didn’t have the money 🙁 but thx man . i love you 😉

  5. Thank you so much man..I am really very great full for all the content you upload..if i learnt something..its because of you guys..Thank you soo much.

  6. Hey!! Is there not any way we can download the files whole
    or we’ve to download it one by one
    and can you please upload CGMASTERS blender courses here please please please…

  7. https://www.cgfasttrack.com/library

    These are One the best Courses Of Blender 3d
    Please Make it available on your website.

    Hope you will accept my course request.

  8. pls include Sketching Mentorship with Peter Han from here
    https://www.cgmasteracademy.com/courses/131-sketching-mentorship-with-peter-han

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