Learn 2D Game Development- Godot 4.5 & C# from Scratch by Richard Allbert, Martyna Olivares
Duration:71.5 hours on-demand video
Release date:2026, February
Publisher:Udemy
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Godot 4.5, C#
Course URL:https://www.udemy.com/course/learn-2d-game-development-godot-43-c-from-scratch/
This course is a straight shot into building real 2D games with Godot 4.5 and C#. You’ll build seven complete projects from scratch, covering everything from a simple Flappy Bird clone to a space shooter with enemy AI and power-ups. No fluff, just practical coding and game design.
🎯 What you’ll learn
- Master Godot 4 with C# for scene creation, input handling, and collision detection.
- Build seven distinct 2D games: Flappy Bird, Angry Birds, memory game, platformer, puzzle, space shooter, and maze escape.
- Implement core game dev patterns like singletons, event buses, and state machines.
- Work with parallax scrolling, physics-based gameplay, pathfinding AI, and dynamic level loading.
✅ Requirements
- Skills: Basic understanding of programming concepts (variables, loops). No prior C# experience needed.
- Tools: A computer capable of running the Vulkan renderer.
- Hardware: 64-bit machine, minimum 16GB RAM recommended.
📝 Description
This isn’t a theory-heavy lecture series. You’ll learn by building. Each project introduces new Godot 4 features and C# concepts in a practical context. You’ll start with simple mechanics like input and collision, then move on to complex systems like pathfinding AI, state machines, and object pooling.
The course is structured so you can jump around. If you already know C#, you can skip the fundamentals and dive straight into the game projects. The instructors use a challenge-based approach: they outline a problem, you try to solve it, then they walk you through their solution. This keeps you engaged and forces you to think like a developer.
You’ll also learn how to structure your code with design patterns like singletons and event buses, making your projects easier to manage and expand. By the end, you’ll have a portfolio of seven complete games and a solid understanding of how to build your own.
🧑🎓 Who this course is for
- Aspiring game developers who want to learn 2D game development with C#.
- Hobbyists looking to turn their passion into practical, project-based skills.
- Self-taught developers who want to strengthen their Godot skills and learn best practices.
🧑🏫 About the Author
Richard Allbert is a former industry executive who has been developing software since the late 1990s. He has a passion for helping people get hands-on with software development, covering topics from data science to 3D simulation. He started his own software company in 2022 and has over 500 videos on YouTube.
Martyna Olivares handles video editing and course production, ensuring every lesson is clear, polished, and engaging. She works behind the scenes to create a smooth learning experience.
🏁 Final Result
- Seven complete, playable 2D games: a Flappy Bird clone, an Angry Birds clone, a memory game, a platformer, a Sokoban puzzle, a space shooter, and a stealth maze game.
- A solid understanding of C# programming within the Godot 4 engine.
- Practical experience with game design patterns, AI, and physics.

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