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Hyper Realistic Character Likeness Portrait for Films

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Release date:2019, July

Author:Victory3D LLC

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Sculpt hyper realistic forms and skin details
Accurately achieve celebrity likeness
Create clean topology the most efficient way
High frequency detailing using Displacement Maps
Texturing XYZ full killer workflow
Create lifelike skin shader
Render photorealistic CGI eyes
Create believable fabric shaders
Styling and rendering hair with XGen
Edit and enhance images with post work

Requirements
You should have a basic knowledge of Zbrush, Maya and Photoshop. No prior knowledge is required for Wrap and Mari as I will teach you the basics of these programs.

Description
Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother’s wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time went by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love – which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.

Course Info
Welcome to Hyper Realistic Character Portrait for Films. Sculpting a character and then preparing it for production, getting it to look photorealistic for films or movies can be a very ambitious task, it can be tricky but with the right guidance, it can be an extremely rewarding experience.

Throughout this course, we will go through the steps of sculpting a character likeness in Zbrush, retopologizing in Wrap and Maya, unwrapping in Maya, texturing in Mari, rendering with Arnold, and finally doing post work in Photoshop.

The major topics we will be covering are:
-Sculpting hyper realistic forms and skin details
-Accurately achieving celebrity likeness
-Creating clean topology the most efficient way
-High frequency detailing using Displacement Maps
-Texturing XYZ full killer workflow
-Creating lifelike skin shader
-Rendering photorealistic CGI eyes
-Creating believable fabric shaders
-Styling and rendering hair with XGen
-Editing and enhancing images with post work

By the end of this course, you will have a solid foundation for creating photo-like digital characters for films.
Before beginning this course, you should have a basic understanding of: Zbrush, Maya and Photoshop
No prior knowledge is required for Wrap and Mari as I will teach you the basics of these programs.
If you want to get ahead of the rest and learn the latest technology that is being used in film studios today, then join me in this journey to learn the process of creating CGI characters with the Hyper Realistic Character Portrait for Films course at Victory3D.

Who is the target audience?
Anyone interested in creating super realistic 3D characters

Watch online or Download for Free

00 intro
001 references
01 Basic Forms 1
02 Basic Forms 2
03 Primary Forms 1
04 Primary Forms 2
05 Primary Forms 3
06 Primary Forms 4
07 Zeremesher Geo
08 Secondary Forms 1
09 Secondary Forms 2
10 Secondary Forms 3
11 Secondary Forms 4
12 Secondary Forms 5
13 Setting up for Retopo
14 Retopo in Wrap
15 Base mesh edits 1
16 Base mesh edits 2
17 Unwrap the head
18 Jacket forms
19 Inner cloth
20 Retopo in Maya
21 Retopo Jacket
22 Retopo inner clothing
23 Unwrap jacket and inner clothing
24 UDIM workflow
25 Head projection
26 Jacket and inner cloth proj
27 Head details
28 Clothing details
29 Stitches
30 Surface noise
31 Injured eye and patch
32 Teeth tongue
33 Fixes and patch
34 Retopo eyepatch
35 Retopo strap
36 Unwrap eyepatch
37 Eyepatch stitches
38 Eyepatch leather
39 Displacement textures
40 Pores projection
41 Export channel maps
42 Displacement in Zbrush
43 Neck and Head pores
44 extra skin details
45 Exporting Disp maps
46 color map 1
47 color map 2
48 color map 3
49 color map 4
50 spec map
51 sss map
52 preparing meshes
53 lighting
54 skin shader
55 skin modifications
56 eye modeling
57 unwrapping eye
58 iris detail
59 iris color map
60 cornea color and disp
61 setting up maps and transmission
62 lighting the cornea
63 tear duct
64 caruncle
65 eye revision
66 blind eye
67 face touchup 1
68 new displacements
69 spec and color touchups
70 beard hair 1
71 beard hair 2
72 beard hair 3
73 beard hair 4
74 utilities tab
75 backup files and xgen issues
76 eyebrows 1
77 eyebrows 2
78 eyebrows 3
79 lashes 1
80 lashes 2
81 lashes 3
82 peach fuzz
83 leather jacket
84 leather eye patch
85 fabric material
86 touch ups
87 no eye patch
88 final revision
89 enhancement
Fixing NGons
Intro to Mari
Maya Scene.7z
Samuel_Base.7z
Ztools.7z


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9 Comments

  1. Your comment is awaiting moderation. This is a preview, your comment will be visible after it has been approved.
    hello admin..heex thank you for all of your tutos..they can really make some bright future..and I just want to make a request..can you find any tuto from this website…..https://www.flyonthewall.studio/?fbclid=IwAR0i6BjTYOiJFep0pN_odZsgoVUxT16YCHPHB4tmgFMOIxGkx7fRGSLqYDo

  2. There is no resource files in the course “Realistic Character Modeling For Game In Maya and Zbrush” by Nalini Kanta Jena .
    Can you please provide those resource files

  3. Thank you for all your help.
    I would like to request this video.

    https://artruismdigital.gumroad.com/l/yTDLWG

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