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Unreal Engine 5 VR Blueprint Crash Course by Artem Chaika

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Release date:2021, September

Duration:06 h 52 m

Author:Artem Chaika

Skill level:Beginner

Language:English

Exercise files:Yes

Create high-quality games without a single line of code

If you are looking for a fast and robust visual scripting system that can create any game you want, Unreal Engine Blueprints is your go-to programming language. To develop high-quality games, use the same tools and principles AAA studios use in their Unreal Blueprint projects. Everything is free.

Jump right into game creation with Unreal Engine 5 Blueprints

The beauty about Blueprint visual scripting is that it allows you to jump right into game creation and gives you a grand entry into game development. Still, at the same time, it can be standalone for many professionals. Game designers and artists use Unreal Blueprints to showcase their animations, user interfaces, and audio. Programmers and game developers use Blueprints to code whole games or prototypes, but can also be used in addition to C++.

By the end of this course, you will have learned the fundamentals of Unreal Engine 5 blueprints and coded a small platformer game with easy follow-along videos. You can use what you have learned in character creation, movement, collision, spawn points, and level changes in your UE5 Blueprint game project.

My name is Moustafa and I am the director and developer of Farmtale on Steam done only on Blueprints. With many years of experience in game development, I will be here for you every step of the way.

This course covers all you need to know about UE5 Blueprints to code your first game, including:
Variables
Events, functions, and macros
Arrays
Execution flow
Enumeration
Blueprint actors, classes, and communication

Learn the best coding practice from a published Unreal Blueprint game developer

All code is not equal. There are many ways to develop games, some better for performance than others. Some code might even break. I will show you how to use different optimization tools to achieve game-ready performance.

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