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Expressive Action – Dominating 2D Animation Choreography by Gabriel Ugbodaga

Expressive Action – Dominating 2D Animation Choreography by Gabriel Ugbodaga

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Author:Gabriel Ugbodaga

Duration:27Hours 41Minutes

Actual Duration:27h 41m

Release date:2024

Publisher:Coloso

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Toon Boom Harmony, Photoshop, Procreate, After Effects

Course URL:https://coloso.global/en/products/2danimator-gabrielugbodaga-us

Learn to design, stage, and animate hard-hitting martial arts fight scenes frame by frame with Gabriel Ugbodaga.

Want your fight scenes to actually hit? This class walks you through the full run – from goofy thumbnails to clean, punchy frame-by-frame action with real weight, using Toon Boom Harmony, smart camera movements, and compositing that makes it pop.

🎯 What you’ll learn

  • Design memorable, animation-friendly characters with clear silhouettes and turnarounds
  • Draw dynamic anatomy, gesture, and action poses that sell power and speed
  • Stage and storyboard martial arts choreography with cinematography basics
  • Plan combat flow with reference, animatics, and color scripts
  • Block rough keys, breakdowns, timing, and inbetweens for fight action
  • Overlap hair, clothes, and animate debris and dust effects
  • Tie down acting, volume, and effects for consistent performance
  • Clean up lines, ink, and color with proper brushes and swatches
  • Set up final camera, parallax, and light compositing in After Effects

✅ Requirements

  • Skills: Basic drawing skills and familiarity with 2D animation fundamentals
  • Tools: Toon Boom Harmony, Photoshop or Procreate for design, After Effects for compositing
  • Hardware: Drawing tablet and a computer capable of running animation software

📝 Description

This is not a theory-only class. Gabriel builds a full martial arts sequence in front of you, start to finish. You start with character – how musculature actually works, how to simplify designs so they still move well, and how to push poses without breaking model. Then you get into the fun part: staging, shot choice, and storyboarding that reads clearly even at high speed.

The middle chunk is all about roughs. Pose-to-pose vs straight ahead, anticipation and follow-through, timing and spacing for impacts, overlapping cloth and hair, plus dust and debris that sell weight. Gabriel keeps keys loose but solid, so you fix flow early in the animatic instead of crying during cleanup.

Then you lock it down. Tie-downs for acting and volume, cleanup with the right brushes in Toon Boom Harmony, color swatches, shadow and highlight indication, and finally a light but effective pass in After Effects – exports, parallax camera, color grading, SFX. You also get all his Photoshop / Procreate character files, Toon Boom files, and the After Effects project to pick apart.

🧑‍🎓 Who this course is for

  • Beginner to intermediate 2D animators who want to animate believable fight choreography
  • Character designers and illustrators who want their poses and expressions to move better on screen
  • Anime and action fans who want a practical frame-by-frame workflow from keys to final composite

🧑‍🏫 About the Author

Gabriel Ugbodaga is a freelance 2D animator from Nigeria known for snappy, expressive fight work. He has contributed to productions including Naruto, Bleach, Frieren, and Castlevania, plus Fate, Takt Op. Destiny, and Boruto: Naruto Next Generations.

His thing is character-driven action – anatomy, muscle movement, facial acting, and camera that follows the hit. With a big following online, he breaks down a process that looks intimidating into repeatable steps you can actually practice.

🏁 Final Result

  • A complete portfolio-ready 2D martial arts fight sequence with original characters, staged cameras, cleaned lines, color, effects, and final composite with sound.
Curriculum

📋 Course content

  1. Module 1:  Orientation
    • Introducing your instructor
    • What you will learn
    • Helpful websites and software programs
  2. Module 2:  Crafting Your Characters
    • Understanding Human Anatomy – Studying musculature
    • Understanding Human Anatomy – Figure drawing
    • Understanding Human Anatomy – Understanding gesture
    • Constructing Your Characters – Designing memorable characters
    • Constructing Your Characters – Character turnarounds
    • Building Personalities – Giving your characters life
    • Building Personalities – Individual traits and defining characteristics
    • Pushing Character Limits – Stretching your characters out like jello
    • Pushing Character Limits – Pushing their physics and breaking character sheets
    • Pushing Character Limits – Action poses
  3. Module 3:  Boarding Your Scene
    • Cinematography and Staging – Crafting eye-catching scenes
    • Cinematography and Staging – Delving into the rule of thirds
    • Cinematography and Staging – Types of shots
    • Understanding Camera Movements – Exploring exciting and creative camera maneuvers
    • Storyboarding and Color Script – Storyboard your scene
    • Storyboarding and Color Script – Planning out combat
    • Storyboarding and Color Script – Telling a story through action
    • Storyboarding and Color Script – Charting out your color story
  4. Module 4:  Assembling Reference and Assets
    • Gathering and Researching Reference – Exploring inspiration in live action and animation
    • Gathering and Researching Reference – Researching fighting styles and appropriate references
    • Gathering and Researching Reference – Inspiration board
    • Pre-planning Props and Assets – Designing weapons and interactable props
    • Assembling the Final Animatic – Rough timing storyboards into animatic
    • Assembling the Final Animatic – Getting the flow of your scene early
    • Designing All Backgrounds – Drawing and designing necessary backgrounds
  5. Module 5:  Rough Animation and Planned Camera
    • Rough Keys – Setting up strong but rough keys and breakdowns
    • Rough Keys – Learning anticipation and follow through
    • Rough Timing and Inbetweens – Timing out arcs and drawing rough inbetweens
    • Rough Overlapping – Overlapping clothes and hair
    • Initial Camera Work – First initial camera work
    • Initial Camera Work – Tracking the motion of characters
    • Initial Camera Work – Following the storyboard and animatic
    • Rough Effects – Animating debris and dust effects
    • Rough Effects – Physics of debris
  6. Module 6:  Tying Down Your Animation
    • Tying Down Characters Part 1 – Tying down extra details into character
    • Tying Down Characters Part 1 – Solidifying acting choices
    • Tying Down Characters Part 2 – Tying down other character and fixing wonky timing
    • Tying Down Characters Part 2 – Maintaining volume
    • Tying Down Effects – Tying down effects and cleaning if necessary
    • Highlight and Shadow Indications – Initial shading and highlighting indication
  7. Module 7:  Cleaning up Shop
    • Cleaning up Characters Part 1 – Final line on characters
    • Cleaning up Characters Part 1 – Using appropriate brushes
    • Cleaning up Characters Part 2 – Cleaning up all final details
    • Cleaning up Effects – Finalizing effects line work
  8. Module 8:  Inking and Coloring
    • Coloring Characters Part 1 – Preparing color swatches based on character sheet
    • Coloring Characters Part 1 – Preparing color layer on Toon Boom
    • Coloring Characters Part 2 – Finishing all inking and closing gaps
    • Coloring Characters Part 2 – Coloring effects, shadow and highlight base colors
  9. Module 9:  Quick Compositing and Final Camera
    • Clean Exports for After Effects – Organizing files for exporting from Toon Boom
    • Clean Exports for After Effects – Exporting files
    • Assembling Finished Assets – Setting up After Effects file and composition
    • Assembling Finished Assets – Importing final line, color and shadow layers
    • Assembling Finished Assets – Importing backgrounds
    • Final Camera Movements – Final setup of After Effects camera
    • Final Camera Movements – Parallax where necessary
    • Color Grading – Matching the tone
    • Color Grading – Compositing shadow
    • Color Grading – Gradients and highlights
    • SFX and Final Polish – Finding appropriate sound effects
    • SFX and Final Polish – Creating your own foley
    • SFX and Final Polish – Final lighting touches and aesthetic look
    • SFX and Final Polish – Final export
  10. Module 10:  Almighty Send Off
    • How to improve
    • Marketing yourself
    • Experimenting styles
    • Final farewell

📢 Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

Watch online or Download for Free
Expressive Action – Dominating 2D Animation Choreography by Gabriel Ugbodaga
NAME
SIZEDURATION
Section 01 – OT
4.6 MB5m
Section 03 – Boarding Your Scene
0 B
Section 04 – Assembling Reference and Assets
0 B
Section 05 – Rough Animation and Planned Camera
0 B
Section 06 – Tying Down Your Animation
0 B
Section 07 – Cleaning up Shop
0 B
Section 08 – Inking and Coloring
0 B
Section 09 – Quick Compositing and Final Camera
0 B
Section 10 – Almighty Send Off
82.6 MB5m

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