Environment Creation – Snowy Cabin
Release date:2021
Author:Emiel Sleegers
Skill level:Beginner
Language:English
Exercise files:Yes
In this course, we will go over how to create a snowy environment using 3ds Max, Substance Designer, Marmoset and Unreal. This environment will include having a snowy cabin with terrain, nice trees and plants and will be setup in Unreal Engine. We will learn how to create procedural textures in Substance Designer and we will go over how to edit those textures very quickly so we can have multiple variations. We will then go over how to model our cabin and foliage inside 3ds Max. Once all of that is done, we will go into Unreal Engine where we will set up our scene, our materials, and apply different variations such as dirtness, parallax, mapping, vertex painting, and many more. We will add decals to enhance the overall scene, do some nice lighting and finally polish the scene.
please please add https://www.rebelway.net/advanced-arnold-shading-course?utm_medium=description&utm_source=youtube
https://www.rebelway.net/water-fx-in-houdini?utm_source=YouTube
https://www.rebelway.net/explosion-fx-houdini-course
https://www.rebelway.net/nuke-for-fx
https://www.rebelway.net/solaris-houdini-course
https://www.cgcircuit.com/course/mastering-ziva-dynamics?utm_source=youtube&utm_medium=video&utm_campaign=mastering-ziva-dynamics
https://www.appliedhoudini.com/blog/rigids-iii-vehicle-destruction
where are the middle parts??
there are all missings
fixed, thanks
you are the best
please add James Doyle unity courses from old to new all of them as possible.