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Cocos Creator 2D Game Development Fundamentals

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Release date:2020

Author:Lwiimbo Kasweshi

Skill level:Beginner

Language:English

Exercise files:Yes

The Cocos family of game development tools are some of the most popular game development tools used in the industry today. Based off the cocos2D-X game engine, Cocos Creator offers a simpler, faster and more efficient way to create games. Cocos creator supports scripting, scene management, multi-resolution support, resource management, animation editing, physics support and the ability to publish your games to Desktop and Mobile platforms. Cocos Creator is the best way for anyone who has never done game development to jump in easily. The tool makes it easy for designers and programmers alike to be able to create awesome games in a highly efficient manner.

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01 Introduction
001 Why Cocos Creator
002 Getting Cocos Creator and setting up

02 Basics
003 Creating a Project and the Basic Layout
004 Node Properties and gizmos
005 Creating a New scene

03 Scripting Basics
006 Creating a Script Part 1
007 Creating a Script Part 2
008 Modifying Node Properties with a Script

04 Handling Player Input
009 Handling Mouse Input
010 Handling Touch Input
011 Handling Keyboard Input

05 Scenes
012 Switching between multiple scenes
013 Pausing and Resuming scenes

06 Working with Sound
014 Adding sound using the User Interface
015 Adding Sound Using the Script – AudioEngine part 1
016 Adding Sound Using the Script – AudioEngine Part 2

07 2D Animations
017 Create 2D animations using the timeline
018 writing scripts for animations and adding callbacks

08 How to work with the Schedule method
019 Scheduling functions to run once after an amount of time
020 Scheduling functions to occur repeatedly
021 Removing a Schedule or all schedules

09 Physics – The Collision Manager
022 Collision Manager part 1
023 Collision Manager part 2
024 Collision Manager part 3
025 Collision Manager part 4

10 Physics – The Physics Manager
026 Physics Manager – RigidBody
027 Physics Manager – Polygon Collider
028 Physics Manager – RigidBody in code
029 Physics Manager – Polygon Collider in code

11 Project – Creating a Block Breaker Type of Game
030 Block Breaker Game part 1 – Adding the Ball and tiles
031 Block Breaker Game part 2 – Adding Colliders and enabling the Physics Manager
032 Block Breaker Game part 3 – Checking the Physics options that will be needed
033 Block Breaker Game part 4 – Making the walls and the plank bouncy
034 Block Breaker Game part 5 – Moving the plank
035 Block Breaker Game part 6 – Adding the destructible tiles
036 Block Breaker Game Part 7 – Listening for Contact and destroying the Tiles
037 Block Breaker Game Part 8 – Applying Force and Other contact Listeners

12 Project 2 – Flappy Bird like Clone in Cocos Creator
038 Flappy Bird – scenes
039 Flappy Bird – adding physics
040 Flappy Bird – Make the bird Jump
041 Flappy Bird – Moving Pipes right to left
042 Flappy Bird – Moving Pipes up and down
043 Flappy Bird – Collisions

13 Miscellaneous
044 Saving data
045 Saving JSON data
046 Label for scores part 1
047 Label for scores part 2
048 Build options

[Udemy] Cocos Creator 2D Game Development Fundamentals_Subtitles.7z
[Udemy] Cocos Creator 2D Game Development Fundamentals.7z


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