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Clarisse From Entry to the Proficient – Film Scenarios Production with Jian Cui (Chinese, Eng sub)

Release date:2021

Author:Jian Cui

Skill level:Beginner

Language:Chinese

Exercise files:Yes

Clarisse From Entry to the Proficient – Film Scenarios Production with Jian Cui

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00. Intro
Trailer and Introduction

01. Clarisse Introduction
01. The Clarisse Menu Bar Explains
02. Introduction to Clarisse Common Panels
03. Clarisse 3D View
04. Clarisse Layer Editing

02. Lighting Application
05. Clarisse Toolbar
06. Clarisse Rendering Window Detailed
07. Lighting – Parallel Light and Common Parameters (1)
07. Lighting – Parallel Light and Common Parameters (2) (Missing Audio)
08. Lighting – HDR and Other Lighting Details (Missing Audio)
09. Clarisse Light Fog – Texture Light Fog (Missing Audio)
10. Clarisse Light Fog – Indoor Window Fog
11. Clarisse Light Fog – Environment Fog

03. Material and Rendering
12. Clarisse Material Editor Detailed
13. Substance Painter to Clarisse Rendering PBR Material
14. Clarisse Material – Common Parameter Adjustment
15. Clarisse Material Explanation – Special Material
16. Clarisse Displacement – Natural Terrain
17. Clarisse Displacement – Embossing Effect
18. Clarisse Rendering Sampling
19. Clarisse Render Output Settings
20. Clarisse Motion Blur
21. Clarisse Depth

04. Software Update and Tips
22. Clarisse 3.6 SP7 New Version of the Material Ball
23. Clarisse Substance Painter to New Shader Disney Principled (Part 1)
24. Clarisse Substance Painter to New Shader Disney Principled (Part 2)
25. Clarisse Cartoon Effect (Part 1)
26. Clarisse Cartoon Effect (Part 2)
27. Clarisse Cartoon Effect (Part 3)
28. Clarisse Cartoon Effect (Part 4)
29. Basic Course – Clarisse VFX Smoke (Part 1)
30. Basic Course – Clarisse VFX Smoke (Part 2)
31. Clarisse Rule
32. Clarisse Shading Layer
33. Clarisse UDIM

05. Point Cloud and Scatter Basis
34. Clarisse Pointcloud (Part 1)
35. Clarisse Pointcloud (Part 2)
36. Clarisse Scatter (Part 1)
37. Clarisse Scatter (Part 2)
38. Scatter Logo (Part 1)
39. Scatter Logo (Part 2)

06. Create a City with Scatter
40. Create a City (1)
41. Create a City by Point Cloud and Scatter (2)
42. Create City Lights (3)
43. Create City Fog Lights (4)
44. Create City Fog Lights (5)
45. Add Details to the City Scene (6)
46. City Composite with Nuke (7)

07. Speedtree for Clarisse
47. Speedtree to Clarisse – Script
48. Speedtree Engine for Clarisse (1)
49. Speedtree Engine for Clarisse (2)

08. Clarisse 4.0 Version Update
50. New IES Light
51. New Portal Lights
52. Improved Spot Lights
53. New Multiple Scattering CUT
54. Volume Improvements
55. 3D Layer Holdout
56. Playblast
57. New Transform Manipulator
58. Cloning Tools and New Surface Constraints
59. New Alemblc Layering – Alemblc
60. Constraint Use and Update

09. Clarisse Practical Tips
61. Projection
62. Triplanar
63. Megascans to Clarisse
64. Procedural Texture
65. Toning and Computing Node Analysis
66. Introduction to Scope
67. Scope – Comprehensive Use
68. Scope – Comprehensive Use in Scatter

10. Scatter-Natural Plant
69. Particle Drawing and Diversity Attribute Editing (Part 1)
70. Particle Drawing and Diversity Attribute Editing (Part 2)
71. Scatter Scatter Baking and Editing
72. Plant Collision
73. Getting Started with WorldCreator
74. WorldCreator Terrain Creation and Editing
75. WorldCreator Texture Editing
76. WorldCreator Export and Clarisse Application
77. Mountain Woods Case – Terrain Creation
78. Mountain Woods Case – Texture Editing
79. Model Texture Export and Clarisse Integration
80. Create a Forest with Scatter
81. Increasing the Diversity of Forests (Part 1)
81. Increasing the Diversity of Forests (Part 2)
82. Adding Details and Adjusting
83. Rendering Output
84. Nuke Synthesis and Summary

11. Water and Sky One Case
85. Terrain Environment Preparation
86. Lighting Settings – HDR Integrated Application
87. Creation of Fog
88. Creating a Plant Scatter
89. Adding Plant Diversity
90. Layered Output
91. Nuke Synthesis and Case Summary
92. Case Skills – Creating a Light Template Tool

12. Forest Case
093. Forest Case – Creation of Project Template
094. Creation and Editing of Terrain
095. Scene Organizing and Lighting Creation
096. Megascans to Clarisse Creates Ground Material
097. Creation and Organization of Plant Assets
098. Creating Plant Scatter – Large Area Forest
099. Creating Plant Scatter – Shore Close Plants
100. Creating Plant Scatter – Rich Plant Diversity
101. Scene Lighting and Fog Atmosphere
102. Layering and Outputting Scenes
103. Nuke Synthesis
104. Summary of Case Knowledge

13. Clariss Skill
105. Setting Clarisse Hot Key
106. Double-Sided Material Map
107. Resolving Light Scatter by Replacing Lights with Objects
108. Light Path Expressions
109. Crowd Animation
110. Hair – ZBrush Fiber Mesh to Clarisse Hair File
111. Hair – Generator
112. Hair – Interpolate – Maya Hair to Clarisse
113. Hair – Hair Material
114. Hair – Using Xgen and Yeti to Generate Hair
115. Hair – Ornatrix to Clarisse

14. Indoor Scene
116. Indoor Scenes – Case Analysis
117. Model Scene Editing
118. Clarisse Project
119. Substance Painter Texture (Part 1)
120. Substance Painter Texture (Part 2)
121. Creating a Preliminary Lighting Atmosphere
122. Clarisse Texture Material Integration
123. Adjustment of the Lighting Atmosphere
124. Layered Render Output
125. Nuke Synthesis

15. Dilapidated Train Case
126. Case Preparation
127. Scene Assets Organizing
128. Substance Painter Texture Mapping
129. Sp to Clarisse Material Map Integration
130. Plant Scatter
131. Plant Scattering – Detail Processing
132. Prime Mode Initial Light Creation
133. Material Detail Adjustment
134. Scene Light Detail Adjustment
135. Layered Render Output
136. Nuke Synthesis

16. Destroy the Scene
137. Case Analysis
138. Scene Model in Maya
139. Creation of Wires
140. Pipeline Creation Method
141. Clarisse Project
142. Sumo Establishes a Lighting Atmosphere
143. Material Map Drawing
144. Substance Painter to Clarisse Texture Map Editing
145. Material Editing
146. Lighting Detail Editing
147. Preliminary Layered Rendering Output
148. Preliminary Synthesis and Analysis
149. Problem Modification and Lighting Detail Adjustment
150. Final Synthesis and Summary

[Wingfox] Clarisse From Entry to the Proficient – Film Scenarios Production with Jian Cui (Chinese, Eng sub)_Subtitles.7z

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4 Comments

  1. Thank you for this course and for this site. Is there any chance you could also add Design Made Easy! Battle Mecha Study Case https://www.wingfox.com/c/8470

    Thank you so much

  2. “sorry i forgot the link”

    Can you guys add this course when the enrollment i avaliable?

    Drawing Camp

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