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Cavalry Kickstart by Greg Stewart

Cavalry Kickstart by Greg Stewart

Author:Greg Stewart

Duration:13 hours

Actual Duration:12h 21m

Release date:2026, April

Publisher:School of Motion

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Cavalry, After Effects, Illustrator, Figma

Course URL:https://www.schoolofmotion.com/courses/cavalry-kickstart

Learn to build flexible, procedural 2D animation systems in Cavalry that would take hours to set up in After Effects.

This course teaches you to think procedurally and build animation systems in Cavalry that would take hours to set up in After Effects. You’ll learn to create mograph-style effects with duplicators and behaviors, design dynamic text animations, and build responsive templates that update in real time.

🎯 What you’ll learn

  • Build flexible, procedural animation systems using Cavalry’s node-based workflow
  • Create mograph-style effects with duplicators, index context, and behaviors
  • Animate text at the line, word, and letter level for kinetic typography
  • Use falloffs and distribution controls to add depth and stagger timing
  • Build data-driven templates that update dynamically for quick revisions

✅ Requirements

  • Skills: At least 2 years of motion design experience; familiarity with After Effects is helpful
  • Tools: A 3-button mouse is recommended
  • Hardware: A computer capable of running Cavalry (Windows or macOS)

📝 Description

This isn’t a “click-this-button” tutorial. Greg Stewart walks you through the logic behind procedural animation, showing you why Cavalry works the way it does. You’ll start by getting oriented in the interface—how familiar concepts from After Effects translate, and where they differ. From there, you’ll build a solid foundation with shape tools, layers, and keyframing before unlocking Cavalry’s real power: duplicators and index context.

The course focuses on practical, real-world workflows. You’ll learn to use behaviors like noise and oscillators to create organic motion that would require complex expressions in AE. You’ll also dive into sub mesh deformers, which let you take dense artwork from Illustrator or Figma and instantly bring every element to life without tedious layer management. By the end, you’ll be building automated, data-driven templates that update in real time—perfect for lower thirds, chapter menus, and any asset that needs quick revisions.

🧑‍🎓 Who this course is for

  • Motion designers who want to add procedural 2D animation to their toolkit
  • After Effects users looking for a faster, more flexible way to create mograph-style effects
  • Animators ready to move beyond manual keyframing and build responsive animation systems

🧑‍🏫 About the Author

Greg Stewart is a motion designer and educator who specializes in procedural animation workflows. He has worked with major studios and brands, and brings a practical, no-nonsense approach to teaching. His focus is on helping artists understand the underlying logic of tools like Cavalry so they can work faster and more creatively.

🏁 Final Result

  • A portfolio-ready project demonstrating your ability to build a responsive, data-driven animation system in Cavalry
  • Practical experience creating mograph-style effects, kinetic typography, and automated templates
Curriculum

📋 Course content

  1. Module 1:  Cavalry Interface & Workflow
    • Getting oriented in Cavalry’s workspace
    • Translating familiar concepts from After Effects
  2. Module 2:  Shape Tools & Layer Basics
    • Exploring shape creation tools
    • Understanding the layer system and attribute editor
  3. Module 3:  Keyframing & Graph Editing
    • Mastering the animation timeline
    • Sculpting curves in the graph editor
  4. Module 4:  Duplicators & Index Context
    • Unlocking Cavalry’s most powerful feature
    • Creating mograph-style effects with minimal setup
  5. Module 5:  Behaviors & Procedural Motion
    • Using noise, oscillators, and travel
    • Creating organic, looping animations
  6. Module 6:  Sub Mesh Deformers
    • Animating complex, multi-layered designs
    • Bringing dense artwork from Illustrator or Figma to life
  7. Module 7:  Falloffs & Distribution Control
    • Adding depth and staggering timing
    • Controlling how effects spread across duplicated elements
  8. Module 8:  Text Animation Techniques
    • Animating text at line, word, and letter level
    • Cavalry’s unique approach to kinetic typography
  9. Module 9:  Building Automated Systems
    • Creating flexible, data-driven templates
    • Building lower thirds and chapter menus
  10. Module 10:  Rendering & Real-World Workflows
    • Exporting your work
    • Integrating Cavalry with After Effects and Illustrator
Watch online or Download for Free
Cavalry Kickstart by Greg Stewart
NAME
SIZEDURATION
Module 01
249.6 MB1h 37m
01 Intro To Cavalry
47.7 MB14m
02 First Steps
201.9 MB1h 23m
Module 02
594.7 MB4h 28m
01 Burnin’ Down Bauhaus
248.6 MB1h 54m
02 Around the World in 80 Ways
346.1 MB2h 34m
Module 03
764.1 MB6h 14m
01 Let’s Talk About Text Baby
532.9 MB4h 31m
02 Grand Finale
231.2 MB1h 43m

Download all Videos (27)
1.6 GB12h 21m

Project Files (Assets, Resources)
437.4 MB

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