In this workshop, renowned illustrator James Gurney invites you to join him in the process of creating two illustrations for Scientific American magazine. The illustrations feature two…
Category: Gumroad
In this comprehensive series, I will guide you through the entire process of texturing and modeling a delightful turtle, from start to finish. With step-by-step narration, I…
In this course, you will have access to 20 hours of video content with real-time commentary and design thoughts, covering the entire process of designing a project.…
In this Blender tutorial, we will walk through the process of creating a realistic warrior’s armor using Blender 2.83 to 2.9. From conceptualization to finalization, we will…
This is a comprehensive 7.5-hour real-time video series with audio, providing a step-by-step guide to studying Ice Rock, Ice Dragon, and Knight Status. The Lesson10_Freezing Study includes:…
This is a 7-hour real-time video that provides a step-by-step tutorial on studying wood materials and painting. Lesson03 focuses on the Package of Wood study and includes:…
This package offers 11 hours of real-time video tutorials that cover the step-by-step process of studying and painting jungle materials. It includes four different tutorials: A 2-hour…
In Lesson 09, we will focus on studying and painting desert rock, desert ball, and desert hunter. The tutorial includes: 1.5 hours of real-time video with audio…
This comprehensive tutorial will teach you a node-based texturing workflow in Mari, developed and tested in a feature film production environment over the last few years. You’ll…
In this course, you will learn how to create a 3D model of an Avatar character using Blender 3.4 with the Cycles Render engine. Through 14 videos,…
Familiarize yourself with the interface and navigation: Mari has a lot of tools and features, so it’s important to spend some time exploring the interface and learning…
Get ready for a comprehensive 10-hour course that covers the complete process of creating a game-ready character in Blender. From sculpting to rigging, animation, and importing into…










