Magical Energy Beam – Houdini & Nuke VFX Course by Voxyde
Release date:2023, February
Author:Voxyde
Skill level:Beginner
Language:English
Exercise files:Yes
Welcome to a new Houdini Course: Magical Energy Beam
In this course, we will create this entire VFX shot from start to finish with Houdini, Nuke & Redshift!
Volumetric Clouds
We will start in Houdini by creating the clouds using geometry as a base, then we will use Volume VOPs to remove density, and twist and deform our volumes to animate the clouds.
Particle Shockwave
We will create a pyro simulation for the shockwave effect and use the velocity to drive our particles.
We will look into different ways to modify the velocity advection for the particles to create a more unique and magical look.
I will also show you some quick and easy ways to create more exciting colors with a lot of detail.
Volumetric Fog
For the fog, we’re going to create custom noise patterns that we can layer together to get a more realistic result.
Here, we’ll also go over the best way to optimize our render by splitting the fog into separate parts.
Beam FX
Finally, we will create the energy beam with some simple volume manipulation.
Terrain Creation
As a bonus, I also cover creating the terrain inside Houdini and Substance Painter.
Rendering – Redshift
In the rendering section, we will separate all our components into layers.
We will create individual light setups for everything, set up all the materials, render passes, and render everything using Redshift.
Nuke
In Nuke, we will bring all of our renders and start putting everything together.
We will separate the AOVs for each layer so we can have complete control over the final output.
We’re going to cover various topics, such as using expressions to automate animations, creating and adding 3D elements to our shot, and a bunch of general tips and tricks you can use in any project.