What exactly is Creativity? Where do people get creative ideas from, and how do they develop them? What’s more: How do you manage tostay creative once you…
Category: Gnomon
Following on from CREATIVITY: Story & Character Development With Iain McCaig, Iain continues the discussion of how to be creative and develop your own creativity with a…
In this demonstration, Stephen Platt covers how to create a fully penciled page from beginning to end. He begins with exploration in the thumbnail stage and enlarges…
In this tutorial, Ramy Hanna covers the funadamentals of creating iridescent materials in 3ds Max. Iridescence is an optical phenomenon in which hue changes depending on the…
Bob Kato is an Associate Professor at the Art Center College of Design in Pasadena. He has been teaching drawing and painting classes there since 1989. Bob…
In this workshop, Ryan Meinerding shares his workflow for designing characters that effectively illustrate a story’s narrative. Ryan begins by discussing how to create iconic and memorable…
In this class, Character Art Director Josh Herman covers his 3D character design and modeling process from an intial concept to a final rendered illustration. Beginning with…
Photogrammetry has become an integral part of the 3D industry, particularly when it comes to creating digital characters for film, TV, and games. In this 5.5-hour workshop,…
Learn how to create convincing creature grooms in Houdini with this 3-hour workshop by Groomer at Digital Domain, Luis Cadavid. A discussion of the concepts and tools…
Using techniques that are applied in the professional field of feature film, James will walk you through both tricks of the trade and standard work flows including…
Creating original creature designs using characteristics from real-world animals adds a dash of realism and familiarity to your concepts. This workshop by Kurtis Dawe, Character Artist and…
Discover how to create eyelashes, eyebrows, and coarse and fine facial hair, plus pick up tips and tricks to speed up your grooming workflow in Maya. This…










