Substance Painter 2020 is an industry-standard texturing tool used at top studios worldwide — particularly when texturing game assets. In this workshop, Lead Technical Artist at Naughty…
Category: Gnomon
Less is more in the world of realistic animation for film. Subtle character performance is a unique challenge in character animation for movies, requiring a light touch…
In this workshop, Victor Navone, Supervising Animator at Pixar Animation Studios, reveals the art of facial animation for feature films using a style similar to Pixar. Learn…
In this lecture, Gil Rimmer simultaneously develops two characters, Francis and Paulo, who are classic pugilists in a fictional turn of the century metropolis. This first in…
In this first of two titles, Cameron Davis discusses character design at its most fundamental. He begins with basic design theory, color and shape, and shows how…
In this class Vitaly demonstrates and explains his approach and techniques for creating a solid “1st Pass” 3D Design of a robotic character for a Film or…
In this title, Jeremy discusses the fundamentals of light and color from a very practical standpoint. Going back to the basics of how light works in the…
In this lecture, Jeremy Vickery continues on the foundation of his first lesson ‘Efficient Cinematic Lighting’. Leaving the basics behind, Jeremy delves into lighting for animation. He…
Welcome to Introduction to ZBrush 2020 presented by Madeleine Spencer, the most comprehensive video training series available for Pixologic ZBrush. With 54 chapters and over twenty hours…
In this lecture, Vitaly Bulgarov shows his process of creating a fully rendered 3D design for production-oriented pipelines. Using the example of an alien bust, Vitaly goes…
Video reference is fundamental to the planning phase of your animation and good reference is your road map. If your reference is poorly executed then your animation…
This character FX workshop taught by Lead Creature FX TD Rohit Jain, guides you through a tried-and-tested production workflow using nCloth to simulate costumes in Maya. Drawing…