Discover how to create a production-ready stylized character from a concept, complete with tips for presenting the final result as a high-quality portfolio piece. Carol Cornils reveals…
Category: Gnomon
Explore the process of designing a character and bringing it to life as a final 3D image using ZBrush, Maya, and Substance Painter, with supporting design work…
In this title, Phil Noto shows you his illustration techniques for creating comic book covers and pinups. Using a completely digital workflow, you will see how he…
Explore the process of designing a character and bringing it to life as a final 3D image using ZBrush, Maya, and Substance Painter, with supporting design work…
Chet Zar takes you through his process of designing a creature in Photoshop® using his own unusual variety of professional and aesthetic techniques. He starts with a…
Creating assets for real-time game projects has become more intuitive and streamlined than ever. By breaking down the entire process into easily digestible sections, we can focus…
Scott Robertson is an internationally renowned designer, publisher, concept artist and entertainment designer. Watch him describe the new How to Draw app; a new algorithm he’s devised…
When you’re tasked with creating keyframe concept art for the art department of a feature film or video game, you’re more than likely going to need to…
Discover how to generate complex-looking trees using SpeedTree and Houdini, with this intermediate-level tutorial by Jean-Michel Bihorel. Starting from simple generating rules before deep-diving into more advanced…
Learn how to master natural-looking environments in Unreal Engine 5 using up-to-date industry techniques. In this 4-hour workshop, Phil Stoltz, a Senior Environment Artist working in the…
Learn how to turn your rough storyboard sequences into fully colored animated videos with this new tutorial by Rembert Montald, a Storyboard Artist at Riot Games. Following…
Learn the art of storyboarding with this drawing-intensive workshop by Rembert Montald, a storyboard artist at Riot Games. In this 3.5-hour workshop, Rembert shares his process for…











