A full run through of creating a Cloud texture to use with a made from scratch master cloud material in UE4. Creating a series of masks to…
Category: Artstation
A full run through of creating a tilling terrain texture and rock asset set from scratch using Zbrush and Photoshop/Quixel. Showcasing techniques for sculpting rocks in Zbrush…
A full run through of creating an organic sculpture from scratch in Zbrush. Showcasing my use of array mesh, organic sculpting techniques, and shape composition. Concluding with…
In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel…
Do you make your female characters always lifelike, sexy and perfect? Do they always come up pretty, with nice proportions and exactly as you wanted them? Then…
A full run through of creating a mountain landscape to use with a made from scratch master terrain material in UE4. Creating a low res mesh and…
A full run through of creating a fire effect in UE4 using a combination of texture creation in Zbrush, Photoshop and UE4’s material editor. Starting with creating…
Rocks and cliffs are my favorite materials to make in Substance Designer. In this Rock Creation Techniques series, I’m going to demonstrate my most utilized techniques. In…
Master 3D Character Creation Zbrush Vol.2: Cartoon Modeling “Only seeing is boring” once someone told me that and it was that moment when I started to learn…
A full run through of creating an exterior and interior lighting scene in UE4. Starting by showing the dynamic version of building a scene by using directional…
This is a full real time walk through of me setting up a landscape for an illustration in UE4 using the assets I have made. I go…
In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time.…