About This Class Getting Started with Blender? Want to create your own assets, portfolio and products? It begins with modelling your object. One of the most crucial…
Category: Topics
What Will I Learn? 3D modeling tips How to improve 3D Modelling ability 3D Texturing tips Blender 3D practical use Creating 3d models suitable for METAVERSE technology…
Learn professional color grading! PROFESSIONAL COLOR GRADING IN DAVINCI RESOLVE was designed from the ground up to give you the best Color Grading wisdom in the shortest…
What Will I Learn? You will learn a complete project based workflow for architectural rendering utilizing SketchUp, D5 Render and Photoshop. You will complete two projects in…
The demand for 3D animation is growing faster than ever. But it’s overwhleming knowing how to get started. We’ve teamed up with Ducky3D – a master of…
About This Class Hi, welcome to my blender stylized modeling class. In this course I will walk you through how to create a simple lighthouse scene using…
DESCRIPTION Unreal Engine 5 has dramatically improved the quality of real-time lighting through its implementation of real-time global illumination, through the new Lumen lighting engine. However, there…
This Model was created and used as a teaching aid for the course I taught though Uartsy.com Concept by Carlyn Lim Broadly speaking the course covered the…
Steve Lord demonstrates his process for sculpting humans in dynamic poses. The 5 most important lessons: Learn how to create a detailed dynamic figure from start to…
The 5 most important lessons: Understand fundamental and advanced techniques of sculpting realistic clothing. Understand the variety of clothing folds. Learn how gravity, weight and material drastically…
Steve Lord is an award winning artist, and has been sculpting professionally since the age of 19. He has done work for Franklin Mint, Danbury Mint, Rhythm…
Thoroughly understand the character creation process from start to finish. Effectively transfer 2D costume concepts to highly detailed 3D models. Efficiently retopologize, UV, and texture characters for…