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Character Development Master Class – 2D & 3D Tools For Professional Pipelines

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Release date:2016, January 16

Author:Uartsy

Skill level:Beginner

Language:English

Exercise files:Yes

Thoroughly understand the character creation process from start to finish.
Effectively transfer 2D costume concepts to highly detailed 3D models.
Efficiently retopologize, UV, and texture characters for a production pipeline.
Understand the fundamentals of rigging to dynamically pose characters.
Create professional turn-table to properly present characters.

Project 1: Pre-Class Bonus Lectures
Get a taste of Danny’s tone painting techniques.
12 Lectures

Project 2: Getting Started
Begin blocking out your character focusing on flowing lines and shapes.
10 Lectures | 1 Assignment

Project 3: Constructing the Face
Sculpting and drawing each part of the face.
10 Lectures | 1 Assignment

Project 4: Hand Sculpting And Basic Paint
Creating hands and painting a basic skin tone.
8 Lectures | 1 Assignment

Project 5: Armor And Clothing Design and Layout
Designing costume concepts in 2D and transfering them to 3D.
7 Lectures | 1 Assignment

Project 6: Re-topology and working on the Mouth
Learn to retopologize the head and work creating teeth
5 Lectures

Project 7: Working with UV’s and Examining Materials/Polypaint
13 Lectures | 1 Assignment

Project 8: Rigging and Posing Your Character
23 Lectures | 1 Assignment

Project 9: Creating a Turn-Table and Evaluating Our Character
16 Lectures

Project 10: Generating Texture Maps
9 Lectures | 1 Assignment

Project 11: Creating and Adjusting Texture Maps
20 Lectures

Watch online or Download for Free
DW_CD2_M6_freebies

display_toggle_commands
elt
oldman_timelapse.1
oldman_timelapse.2

DW_CD_DLC_M1

ranger_sketch_session2D.1
ranger_sketch_session3D.1

DW_Week3

1_head_volume_blocking
2_retopo_and_uv
3_head_detail
model_view

DW_Week3 Outline And Extras

dynamesh_zrememsher
polypaint
retopo_mechanics_maya
retopo_mechanics_zbrush

DW_Week4

gun_timelapse_with_with_sound

Project 01 Pre-Class Bonus Lectures

01 Introduction
02 Tone Painting Part 1
03 Tone Painting Part 2
04 Tone Painting Part 3
05 Tone Painting Part 4
06 3 – Q&A
07 Bonus Tool Presets
08 Bonus Basic Terms
09 Bonus Blocking Value Part1
10 Bonus Blocking Value Part 2

Project 02 Getting Started

01 Head Proportions-1
02 Body Proportions-2
03 Zbrush Block Out-3
04 Refineing The Block Out-4
05 Tools And Features – Zbrush-5
06 Tools And Features – Photoshop-6
07 Introduction-7
08 Simplified Construction-8
09 Q&a-9

Project 03 Constructing the Face

01 Intro
02 Drawing The Face
03 Refining Body Blockout
04 Sculpting The Eyes And Mouth
05 Sculpting The Nose And Adjusting The Face
06 Shape Archetypes And Tone Painting
07 Painting Expressions
08 Q&a Part 1
09 Q&a Part 2

Project 04 Hand Sculpting And Basic Paint

01 Introduction
02 Projecting
03 Finger Block Out Zspheres
04 Palm And Thumb Block Out
05 Polypainting
06 Retopo In Maya
07 Q&a

Project 05 Armor And Clothing Design and Layout

01 Armorclothing Layout And Design
02 Adding Shading And Detail To Your Amorclothing
03 Building Armor And Clothing In Zbrush
04 Adding Color And Texture To Armorclothing In Zbrush
05 Rigging With Zspheres
06 Q&a

Project 06 Re-topology and working on the Mouth

01 Plotting Out The Retopology For The Face
02 Re-topologizing The Face
03 Making Multiple Facial Expressions
04 Creating The Mouth Bag
05 Creating Teeth And Q&a

Project 07 Working with UV’s and Examining MaterialsPolypaint

01 Class Overview
02 Examining Our Materials
03 Utilizing Polygroups And Subtools For Polypainting
04 Using Alphas And Layers To Texture
05 Retopoing Techniques In Zbrush And Topogun
06 Working With Uvs In Roadkill And Maya
07 Distributing Your Uvs Correctly
08 Proper Uv Layout
09 Examining Character Movment
10 Q & A

Project 08 Rigging and Posing Your Character

01 Class Overview
02 Placing Your Separate Assets On Layers In Maya
03 Polygrouping And Seperating Geo In Zbrush
04 Posing Review
05 Planning Out Your Pose
06 Posing The Upper Torso
07 Posing The Arms
08 Posing The Legs
09 Refining The Pose
10 Creating A Z-sphere Rig
11 Weighting With Your Z-sphere Rig
12 Completing Your Zsphere Rig
13 Posing With Your Zsphere Rig
14 Utilizing Wrap Deformers In Maya
15 Using Cluster Deformers To Create A Rig In Maya
16 Binding Skin And The Differences Between Ik And Fk
17 Setting Up The Ik Rig
18 Mel Commands For Hotkeys
19 Making Hotkeys In Maya Part 1
20 Making Hotkeys In Maya Part 2
21 Whats Next
22 Q&a Part 1
23 Q&a Part 2

Project 09 Creating a Turn-Table and Evaluating Our Character

01 Introduction
02 Organizing Your Character For A Professional Pipeline
03 Modeling Your Character For Production
04 Creating A Turn-table
05 Setting Up The Lighting For Your Turn-table
06 Adjusting The Lighting For Your Turn-table
07 Creating A Mood With Your Lighting
08 Animating Your Turn-table
09 Creating The Sword Effect
10 Animating The Sword Effect
11 Creating A Mat-cap
12 Using Render Filters In Zbrush
13 Creating A Turn-table In Zbrush
14 Q&a

Project 10 Generating Texture Maps

01 Introduction
02 Uving Part 1
03 Uving Part 2
04 Principles Of Baking
05 Projecting
06 Baking Maps
07 Decimation Master
08 Baking With Topogun
09 Q&a

Project 11 Creating and Adjusting Texture Maps

01 Adjusting Materials On Our Zremeshed Model
02 Poly-painting The Centaur
03 Examining The Pec Area
04 Applying The Chest Skin Texture In Spotlight
05 Creating Maps In Zbrush And Implementing Them In Marmoset
06 Applying Our Maps In Marmoset
07 Controlling Normal Maps
08 A Closer Look At Crashing Normals
09 Testing Materials In Marmoset
10 Adjusting Materials In Marmoset
11 Adjusting Materials In Photoshop
12 Reworking The Human Torso On The Centaur
13 Sculpting In The Human Torso On The Centaur
14 Lighting Discussion
15 Retopoing In Zbrush
16 Adjusting Materials In Keyshot
17 Creating A 360 Slideshow In Keyshot
18 Q&a

[Uartsy] Character Development Master Class – 2D & 3D Tools For Professional Pipelines.7z
[Uartsy] Character Development Master Class – 2D & 3D Tools For Professional Pipelines_Subtitles.7z


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