A hands-on course where you build four distinct animated projects in Unity, from a space fly-through to a cowboy shootout. You’ll get comfortable with Cinemachine, Animation Rigging,…
Category: Topics
Build a complete, AAA-quality forest environment in Unity, starting from a blank terrain. This course walks you through every step, from sculpting the land to painting photorealistic…
This course walks you through the entire CGI pipeline for the marine industry, from importing a yacht model out of Rhinoceros to delivering a polished video. You’ll…
A practical tutorial on setting up a neutral studio lighting environment for look development. You’ll get the actual scene file and calibration stand, plus a walkthrough for…
This crash course is your ticket into 3D without the headache. Forget the steep learning curves of Blender or Maya. Dave Reed shows you how to have…
Part 3 of Fabio Paiva’s Digital Sculpting Workshop series focuses on sculpting a female bust from scratch. With over 10 years of experience, Fabio shares his approach…
A 12-week video series that directly mirrors Kirk Shinmoto’s live figure drawing classes. You get the same lectures, demos, and assignments, covering everything from basic gesture to…
This course is the perfect bridge for anyone who’s been sculpting on their iPad with Nomad Sculpt and wants to take those creations into a full desktop…
Design and animate film-ready UI that actually looks like it belongs in a movie. Kris Brady, a veteran with 20 years in Hollywood, walks you through his…
This course teaches you a practical, industry-tested pipeline for concept art. Instead of just drawing, you’ll learn to use Blender, Photoshop, and even Gravity Sketch to build…
Learn to combine lettering and illustration to create packaging that tells a brand’s story, from the first sketch to the final mockup. This course is all about…
An 8-week course that teaches you to build dynamic, expressive figure sketches by combining loose gesture with solid volumetric forms. You’ll learn directly from the techniques used…











