What you’ll learn The practical approach by creating cool games Fundamentals and core concepts of game development Create a RPG game with tons of features Math explanations…
Category: Applications
What you’ll learn How the Blender UI is strucutred Accessing the template that best suits your workflow Create your own layouts to suit your own projects Change…
This workshop demonstrates ZBrush’s advanced sculpting toolset for environment artists and looks at creating backgrounds for next-gen games.
In this workshop we focus exclusively on the tools and techniques that will make you a better artist inside of ZBrush.
Take a look at how to get your sculpting out of ZBrush and into Maya 2009.
In this workshop Christophe Desse will demonstrate the creation of a Russian Skimmer, with a focus on his artistic approach and simplicity.
In this workshop we will discuss the principles and workflow of Mudbox 2009 and how to integrate it into a Mudbox and Maya pipeline.
Use mixed media to create visuals used to support art direction and look development for films.
Use fluids to simulate dust/smoke created during a demolition, demonstrating Maya’s fluid simulation attributes applied to destruction.
In this workshop Alex will show his techniques for designing the texture style for a creature head.
In this workshop we will start from a generic head and create an iconic villain character using Zbrush, Photoshop and Max.¨
Use Zbrush and Photoshop to concept characters on the fly.











