Duration:23 h 59 m
Learn to create hand-drawn textures and stylized weapons like those in World of Warcraft.
Hand-Paint is the first texture creation technique that emerged with the transition of games from 2D to 3D space. Using hand-drawn textures, it creates the illusion of volume with lighting and provides information on color and material type.
Hand-paint is almost always a stylization. Stylized art has always been and will continue to be in demand. Looking at the list of popular games, one can see that stylized graphics are often used in them.
This course is dedicated to weapons such as swords, staffs, axes, and so on. However, this does not mean that one should limit themselves to only weapons – it’s just a convenient place to start. Weapons are an important element of a character that can tell a whole story, but at the same time, they are relatively simple objects.
Having the ability to work with Hand Paint is essential for anyone working with stylized graphics. Even if Hand Paint is not used in its classic form on a specific project, the knowledge you will gain from this course will be useful in any case.
Tamara worked as a Senior 3D Character Artist at Blizzard Entertainment. Her projects included Allods Online, World of Warcraft, Heroes of the Storm, and Overwatch.
WHAT YOU WILL LEARN
I will teach you how to create textures and models like those found in stylized and fantasy games. You will learn the Hand Paint technique, which means you will be able to create hand-drawn textures in both 2D and 3D editors. Additionally, you will create a concept for stylized weapons and a model based on it.
You will learn to use the most important 3D modeling programs: Maya, Blender, Photoshop, Substance Painter, Marmoset Toolbag, and Unreal Engine. You will learn about hotkeys, working with geometry, lighting, and rendering.
You will learn to work with references, draw hand-painted textures, and create concepts for weapons such as swords, staffs, axes, and more.
Based on the concept, you will create a 3D model and go through the technical stages of modeling. In the end, you will have a complete weapon asset ready for use in a game or for sale in an asset store.
Rendering and Presentation
Your model is already complete, but it needs to be presented properly. In this part, you will learn to beautifully present your work for your portfolio.