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HandPaint (Russian, Eng sub)

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Release date:2021

Duration:23 h 59 m

Author:Tamara Bachlycheva

Skill level:Beginner

Language:Russian

Exercise files:Yes

Learn to create hand-drawn textures and stylized weapons like those in World of Warcraft.

Hand-Paint is the first texture creation technique that emerged with the transition of games from 2D to 3D space. Using hand-drawn textures, it creates the illusion of volume with lighting and provides information on color and material type.

Hand-paint is almost always a stylization. Stylized art has always been and will continue to be in demand. Looking at the list of popular games, one can see that stylized graphics are often used in them.

This course is dedicated to weapons such as swords, staffs, axes, and so on. However, this does not mean that one should limit themselves to only weapons – it’s just a convenient place to start. Weapons are an important element of a character that can tell a whole story, but at the same time, they are relatively simple objects.

Having the ability to work with Hand Paint is essential for anyone working with stylized graphics. Even if Hand Paint is not used in its classic form on a specific project, the knowledge you will gain from this course will be useful in any case.

HandPaint (Russian, Eng sub)
HandPaint (Russian, Eng sub)

Tamara worked as a Senior 3D Character Artist at Blizzard Entertainment. Her projects included Allods Online, World of Warcraft, Heroes of the Storm, and Overwatch.

WHAT YOU WILL LEARN

I will teach you how to create textures and models like those found in stylized and fantasy games. You will learn the Hand Paint technique, which means you will be able to create hand-drawn textures in both 2D and 3D editors. Additionally, you will create a concept for stylized weapons and a model based on it.

CURRICULUM OVERVIEW

Introduction

You will learn to use the most important 3D modeling programs: Maya, Blender, Photoshop, Substance Painter, Marmoset Toolbag, and Unreal Engine. You will learn about hotkeys, working with geometry, lighting, and rendering.

2D Part

You will learn to work with references, draw hand-painted textures, and create concepts for weapons such as swords, staffs, axes, and more.

3D Part

Based on the concept, you will create a 3D model and go through the technical stages of modeling. In the end, you will have a complete weapon asset ready for use in a game or for sale in an asset store.

Rendering and Presentation

Your model is already complete, but it needs to be presented properly. In this part, you will learn to beautifully present your work for your portfolio.

Table of Contents

.
├── 01 Hand-paint Theory
│ ├── 01 Introduction to Hand-Paint
│ │ └── Introduction to Hand-Paint
│ └── 02 Analysis of the technical specifications
│ ├─── 1 Design and specifications
│ ├── 2 Work with references
│ └── 3 Design in color
├─── 02 The theory of light and color
│ ├── 01 Theory of light
│ │ ├── Light shadow part 1
│ │ └─── Light part 2
│ └── 02 Color theory
│ ├── 1_1_1↩ Color Theory
│ ├── 1_2 Color terminology
│ ├── 1_3 Color schemes
│ ├── 1_4 The warmth of light and shadow
│ ├── 2_1 Render primitive examples
│ ├──_2 Render examples-complex objects
│ ├─── 2_3 Explanation of Homework
│ ├── 2_4 Timelapse homework ch1
│ ├── 2_5 Timelapse at home h2
│ ├──_6 Timelapse at home h3_1
│ ├─── 2_7 Timelapse at home ch3_2
│ ├── 2_8 Timelapse at home ch4
│ └─── 2_9 Timelapse at home ch5
├─── 03 Sketching
│ ├── 01_1 Photoshop
│ ├── 01_2 Sketches
│ ├── 02_1_1 Process of sketching
│ ├── 02_2 Search from the line
│ ├── 02_3 Search from a spot
│ ├── 02_4 Search from a color spot ch1
│ ├── 02_5 Search from color spot ch2
│ ├── 02_6 Sketching ch1
│ ├── 02_7 Sketching ch2
│ └── 02_8 Vampire Sword
├─── 04 Drawing the concept
│ ├── 01 Material Theory
│ │ └── Materials
│ └── 02 Drawing the concept in color
│ ├── 1_1 Drawing a sword with comments
│ ├── 1_2 Timelapse sword drawing
│ ├── 1_3 Timelapse-weapon concept
│ ├── 1_4 Timelapse-concepting organic weapons
│ ├── 2_1 Drawing crystal part1
│ ├──_2 Crystal drawing ch2
│ ├── 2_3 Drawing the Gemstone
│ ├──_4 Drawing the skin
│ ├── 2_5 Drawing metal
│ └──_6 Drawing wood
├─── 05 Modeling
│ ├── 01_1 Modeling an axe with comments
│ ├── 01_2 Modelling an axe – the complete process
│ ├── 02_1 Modelling a mace with comments
│ ├── 02_2 Mace modelling – complete process
│ ├── 03_1 Sculpting in Zbrush
│ └── 03_2 Low-poly through retopology
├─── 06 UV sweep
│ ├── 01_1 UV sweep axe with comments
│ ├── 01_2 UV axe sweep – complete process
│ ├── 02 Mace unwrapping with comments
│ ├── 03_1_1 UV reamer of skull with comments
│ └── 03_2 UV reamer skull – complete process
├─── 07 Texturing
│ ├── 01_1 Import model from Maya to 3D Coat
│ ├── 01_2 Baking maps into 3D Coat
│ ├── 01_3 Working with 3D Coat and Photoshop
│ ├── 01_4 Example of error correction in UV
│ ├── 01_5 Texturing process
│ ├── 01_6 The full process of drawing the mace texture
│ ├── 01_7 Working with maps
│ ├── 01_8 Glow drawing and texture finishing
│ ├── 01_9 Using Sharpen
│ ├── 02 Full axe texturing process
│ ├── 03_1 Map Baking process in xNormal
│ └── 03_2 Baking and texturing the skull
├─── 08 Marmoset
│ ├── 01_1_1 Creating masks
│ ├── 01_2 Work in Marmoset
│ ├── 01_3 Creating a Glitter Map Specular
│ ├── 01_4 Creating Emissive glow map
│ ├── 01_5 Adding mud
│ ├── 01_6 Alpha and roughness
│ ├── 02_1_1↩ Creating maps
│ ├── 02_2 Map creation process
│ └── 02_3 Soft and Hard edges
├─── 09 Presentation
│ ├── 01 Setting the lights
│ ├── 02 Screen shot renderer
│ ├── 03 Animation and video rendering
│ ├─── 04 Creating a presentation in Photoshop
│ ├── 05 Creating an icon for Artstation
│ └── Necro_Mace
├─── 10 Streams
│ ├── Feedback streams
│ │ ├── 01 Light and color. Feedback and edits
│ │ ├── 01_2 Light and color. Feedback and edits
│ │ ├── 01_3 Light and color. Feedback and edits
│ │ ├─── 02_1_1 Sketching. Feedback and edits
│ │ ├── 02_2 Sketching. Feedback and edits
│ │ ├── 02_3 Sketching. Feedback and edits
│ │ ├── 02_4 Sketching feedback videos
│ │ ├── 03_1 Drawing the concept. Feedback and edits
│ │ ├── 03_2 Drawing the concept. Feedback and edits
│ │ ├── 03_3 Drawing the concept. Feedback and edits
│ │ ├── 03_4 Video feedbacks on Drawing the concept
│ │ ├─── 04_1_1↩ Modeling. Feedback and edits
│ │ ├── 04_2 Feedback and edits
│ │ ├── 04_3 Modeling. Feedback and edits
│ │ ├── 05 Concept and modeling. Feedback and edits
│ │ ├─── 06_1 Modeling and UV-raising. Feedback and edits
│ │ ├─── 06_2 Modeling and UV-retouching. Feedback and edits part1
│ │ ├─── 06_3 Modeling and UV-retouching. Feedback and edits part.2
│ │ ├─── 07_1_1↩ 07 Texturing and UV-raising. Feedback and edits
│ │ ├─── 07_2 Texturing and UV sweep. Feedback and edits
│ │ ├── 07_3 Texturing and UV sweep. Feedback and edits
│ │ ├── 08 Modeling and texturing. Feedback and edits
│ │ ├─── 09 Texturing. Feedback and edits
│ │ ├── 09_2 Texturing. Feedback and edits
│ │ └─── 10 Texturing and presentation. Feedback and edits
│ └── Live
│ ├─── 01 Introductory Streaming
│ ├── 02 Light and color
│ ├── 03 Sketching
│ ├─── 04 Drawing a concept
│ ├── 05 Modeling
│ ├─── 06 Concept and modeling
│ ├── 07 Hand-Painted weapons
│ ├── 08 Texturing
│ ├── 09 Texturing and materials
│ └── 10 Presentation

Watch online or Download for Free
01 Теория hand-paint
01 Введение в Hand-Paint

Введение в Hand Paint

02 Анализ технического задания

1 Дизайн и техническое задание
2 Работа с референсами
3 Дизайн в цвете

02 Теория света и цвета
01 Теория света

Светотень часть 1
Светотень часть 2

02 Теория цвета

1_1 Теория цвета
1_2 Терминология цвета
1_3 Цветовые схемы
1_4 Теплохолодность света и тени
2_1 Рендер примеры-примитивы
2_2 Рендер примеры-сложные обьекты
2_3 Объяснение домашки
2_4 Timelapse домашки ч1
2_5 Timelapse домашки ч2
2_6 Timelapse домашки ч3_1
2_7 Timelapse домашки ч3_2
2_8 Timelapse домашки ч4
2_9 Timelapse домашки ч5

03 Скетчинг

01_1 Photoshop
01_2 Наброски
02_1 Процесс рисования набросков
02_2 Поиск от линии
02_3 Поиск от пятна
02_4 Поиск от пятна цвета ч1
02_5 Поиск от пятна цвета ч2
02_6 Скетчинг ч1
02_7 Скетчинг ч2
02_8 Vampire Sword

04 Отрисовка концепта
01 Теория материалов

Материалы

02 Отрисовка концепта в цвете

1_1 Отрисовка меча с комментариями
1_2 Timelapse-отрисовка меча
1_3 Timelapse-концептинг оружия
1_4 Timelapse-концептинг органического оружия
2_1 Отрисовка кристалла ч1
2_2 Отрисовка кристалла ч2
2_3 Отрисовка самоцвета
2_4 Отрисовка кожи
2_5 Отрисовка металла
2_6 Отрисовка дерева

05 Моделинг

01_1 Моделлинг топора с комментариями
01_2 Моделлинг топора – полный процесс
02_1 Моделлинг булавы с комментариями
02_2 Моделлинг булавы – полный процесс
03_1 Скульптинг в Zbrush
03_2 Лоу-поли через ретопологию

06 UV развертка

01_1 UV развертка топора с комментариями
01_2 UV развертка топора – полный процесс
02 Развертка булавы с комментариями
03_1 UV развертка черепа с комментариями
03_2 UV развертка черепа – полный процесс

07 Текстуринг

01_1 Импорт модели из Maya в 3D Coat
01_2 Запекание карт в 3D Coat
01_3 Работа в связке 3D Coat и Photoshop
01_4 Пример исправления ошибки в UV
01_5 Процесс текстурирования
01_6 Полный процесс отрисовки текстуры булавы
01_7 Работа с картами
01_8 Дорисовка свечения и финализация текстуры
01_9 Ислользование Sharpen
02 Полный процесс текстуринга топора
03_1 Процесс Запекания карт в xNormal
03_2 Запекание и текстуринг черепа

08 Marmoset

01_1 Создание масок
01_2 Работа в Marmoset
01_3 Создание карты блеска Specular
01_4 Создание карты свечения Emissive
01_5 Добавление грязи
01_6 Alpha and roughness
02_1 Создание карт
02_2 Процесс создания карт
02_3 Soft и Hard edges

09 Презентация

01 Настройка света
02 Рендер скриншотов
03 Анимация и рендер видео
04 Создание презентации в Photoshop
05 Создание иконки для Artstation
Necro_Mace

10 Стримы
Feedback streams

01_1 Свет и цвет. Фидбек и правки
01_2 Свет и цвет. Фидбек и правки
01_3 Свет и цвет. Фидбек и правки
02_1 Скетчинг. Фидбек и правки
02_2 Скетчинг. Фидбек и правки
02_3 Скетчинг. Фидбек и правки
02_4 Видео-фидбеки по скетчингу
03_1 Отрисовка концепта. Фидбек и правки
03_2 Отрисовка концепта. Фидбек и правки
03_3 Отрисовка концепта. Фидбек и правки
03_4 Видео-фидбеки по Отрисовке концепта
04_1 Моделинг. Фидбек и правки
04_2 Фидбек и правки
04_3 Моделинг. Фидбек и правки
05 Концепт и моделинг. Фидбек и правки
06_1 Моделинг и UV-развертка. Фидбек и правки
06_2 Моделинг и UV-развертка. Фидбек и правки ч1
06_3 Моделинг и UV-развертка. Фидбек и правки ч.2
07_1 Текстуринг и UV-развертка. Фидбек и правки
07_2 Текстуринг и UV-развертка. Фидбек и правки
07_3 Текстуринг и UV-развертка. Фидбек и правки
08 Моделинг и текстуринг. Фидбек и правки
09_1 Текстуринг. Фидбек и правки
09_2 Текстуринг. Фидбек и правки
10 Текстуринг и презентация. Фидбек и правки

Live

01 Вводный стрим
02 Свет и цвет
03 Скетчинг
04 Отрисовка концепта
05 Моделинг
06 Концепт и моделинг
07 Hand-Painted оружие
08 Текстуринг
09 Текстуринг и материалы
10 Презентация

[XYZ School] HandPaint (Russian)_Subtitles.7z
[XYZ School] HandPaint (Russian, Eng sub).7z.rar


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4 Comments

  1. Can you upload ‘Creating Stylized Game Assets’? It’s a CGMA course and taught by Ashleigh Warner. You already have the other version taught by Kevin B.Griffith on here.

    https://www.cgmasteracademy.com/courses/143-creating-stylized-game-assets

    Thank you!

  2. can you pleas change the fxgear and pay pal method to pay it is not working and i want to renew my yearly memberchip

  3. can you upload this one? T-T https://www.domestika.org/pt/courses/3282-ilustracao-digital-de-personagens-manga/final_project_lessons

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