In this course you will learn how to create an advanced forest ground material together with Emiel Sleegers using Zbrush & Substance Designer with presentation and renders…
Category: Marmoset toolbag
Blender has become one of the most popular tools for creating 3D art and best of all, it’s free! It’s incredibly versatile, used in many industries and…
What you’ll learn Hello everyone in this course you will learn how to create old wooden barrel. At the very beginning we will create the main body…
What you’ll learn Blender 2.8x fundamentals and principal modeling tools All the modeling workflow for videogames Optimization for videogames UV unwrapping for videogames Substance Painter fundamentals PBR…
DESCRIPTION Discover the process of creating a stylized game character model and rendering a professional portfolio piece. Senior Character Artist, Kat Unsworth, details her entire workflow, from…
Want to make creatures that not only look great, but also function properly in a production environment? Learn how with this one of a kind creature workshop!…
3DS MAX, SUBSTANCE, ZBRUSH, AND UNREAL ENGINE 5 All the modeling will be done in 3DS Max, However, we have also included bonus chapters on how to…
What Will I Learn? Learn how to prepare an asset for baking and how to create a quick and perfect bake using (Marmoset toolbag). You’ll also learn…
This is a full process of modeling, unwrapping, and texturing a vertical drill in the lovely blender and substance painter! You should have basic knowledge of these…
Stylized Old Carriage Full Creation Process + Stylized Barrel Full Creation Process We’re covering blockout, high and low poly creation , UV unwrapping, baking maps, industry-standard texturing…
Everything you need to know about Substance Designer. Substance Designer is one of the fastest-growing procedural texturing solutions in the industry today. In this brand new course,…
What Will I Learn? Sculpting body Adding Skin details, veins and many more Making cool props such as cloth, sward, treasure chest, tobacco pipe Creating environment props…











