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Blender & Substance – Modeling and Texturing Videogame Props by Jose Moreno

Release date:2021, September

Author:Jose Moreno

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

  • Blender 2.8x fundamentals and principal modeling tools
  • All the modeling workflow for videogames
  • Optimization for videogames
  • UV unwrapping for videogames
  • Substance Painter fundamentals
  • PBR texture creation for videogames
  • 5 epic game-ready assets step by step
  • Rendering in real-time with Blender Eevee and Cycles
  • Rendering in real-time with Marmoset Toolbag
  • Set the models in Unreal Engine

Description
Along this course you will learn the complete workflow to create assets from scratch using two of the most powerful programs for 3D creation.

Include the following topics:

  • The fundamental theory of creating models for next-generation games
  • The fundamental theory of the PBR materials rendering method (currently the most used in the industry)
  • All the fundamental aspects of Blender to navigate fluidly in the interface
  • All the principal modeling tools
  • Several of the most important modifiers to create specific forms and surfaces
  • How to use the Sculpt mode and how to use it to add sculpted details to our models
  • How to create High poly models
  • How to create, clean and optimize a Low poly model
  • How to UV unwrap a model to project textures in it
  • How to project all the details from a High poly model into a Low poly model (Baking) using “matching by names” in Substance Painter
  • How to create and detail different PBR materials in Substance Painter
  • How to export all the texture maps to use them in any rendering engine
  • How to visualize any asset in Marmoset Toolbag to create high quality renders and export files for real-time visualization
  • How to import any asset in the game engine Unreal engine and how to configure the materials
  • How to set and render our models in Blender with the render engines Eevee and Cycles

Who this course is for:

  • 3D students of any level who want to achieve professional results in their models for videogames
  • A computer where you can run Blender and Substance painter
  • rendeIt is not a requirement for the course but a digital tablet can help you a lot in the process
Watch online or Download for Free
1 – Introduction

01 – Instructor presentation Jose Moreno
02 – How models for videogames are made
03 – What is Blender
05 – Downloadable Resources
06 – The PBR Workflow and the texture maps

2 – Fundamentals

07 – Blender Instalation
08 – Blender fundamentals Interface and Workspaces
09 – Blender fundamentals Navigation in the 3D view
10 – Blender fundamentals Overlays and viewport shading
11 – Blender fundamentals Selection visibility and collections
12 – Blender fundamentals Object creation and elimination
13 – Blender fundamentals Basic transformation
14 – Blender fundamentals The edit mode
15 – Blender fundamentals Tools in edit mode
16 – Blender fundamentals Aditional tools in edit mode
17 – Blender fundamentals The modifiers
18 – Blender fundamentals The sculpt mode
19 – Blender fundamentals Customizing the interfase
20 – Addons of the course and my interfase
21 – Substance Painter fundamentals 1 Workflow navigation and bakes
22 – Substance Painter fundamentals 2 Layers materials and masks

3 – Creating the beer mug

23 – Beer mug Modeling the base
24 – Beer mug Adjusting the shape and polishing the surface
25 – Beer mug Closing the base and modeling the handle
26 – Beer mug Setting the Low poly and UV unwrapping
27 – Beer mug Adjusting the UVs
28 – Beer mug Exporting the meshes
29 – Beer mug Baking in Substance Painter
30 – Beer mug Creating the base of the wood material
31 – Beer mug Adding the edge wear of the wood
32 – Beer mug Creating the metal material
33 – Beer mug Dirt and final details
34 – Beer mug Setting the final maps and exporting

4 – Creating the war horn

35 – War horn Modeling the base
36 – War horn Polishing the surface and modeling the rings
37 – War horn Defining the Low poly
38 – War horn UV unwrapping
39 – War horn Adjusting the UVs and exporting
40 – War horn Bakes and engravings in Substance Painter
41 – War horn Creating smart materials
42 – War horn Creating the metal material
43 – War horn Creating the horn material
44 – War horn Polishing the metal and handmade details
45 – War horn Final details and export

5 – Creating the combat Axe

46 – Combat axe Modeling the handle
47 – Combat axe Modeling the blade shape
48 – Combat axe Adding volume to the blade
49 – Combat axe Modeling the leather grid
50 – Combat axe Modeling the leather strip
51 – Combat axe FInishing the leather strip
52 – Combat axe Sculpting the blade details part 1
53 – Combat axe Sculpting the blade details part 2
54 – Combat axe Sculpting details on the handle
55 – Combat axe Cleaning the low poly model
56 – Combat axe UV unwrap
57 – Combat axe Adjusting the UVs
58 – Combat axe Final details and export
59 – Combat axe Bakes and blade engravings
60 – Combat axe Creating the metal material
61 – Combat axe Creating the wood material
62 – Combat axe Leather material and final details

6 – Creating the viking shield

63 – Viking shield Modeling the metallic structure
64 – Viking shield Finishing the metallic parts
65 – Viking shield Modeling the handle and polishing the surface
66 – Viking shield Modeling the rivets
67 – Viking shield Preparing the model for sculpting
68 – Viking shield Sculpting the wear of the surface
69 – Viking shield Sculpting the wear on the edges
70 – Viking shield Sculpting the veins of the wood
71 – Viking shield Sculpting the final details
72 – Viking shield Optimizing the high poly and creating an ID map
73 – Viking shield Cleaning the low poly
74 – Viking shield UV unwrap
75 – Viking shield Adjusting the UVs
76 – Viking shield Exporting and Bakes
77 – Viking shield Creating the metal material
78 – Viking shield Creating the wood material
79 – Viking shield Adding the paint
80 – Viking shield Final details and export

7 – Creating the Viking helmet

81 – Viking helmet Modeling the base
82 – Viking helmet Finishing the base
83 – Viking helmet Modeling the visor
84 – Viking helmet Finishing the visor
85 – Viking helmet Extra adjustments in the high poly
86 – Viking helmet Adding sculpted details
87 – Viking helmet Creating the chain mail shape with cloth simulation
88 – Viking helmet Modeling the rings of the chain mail
89 – Viking helmet Preparing the high poly to export
90 – Viking helmet Optimizing the low poly model
91 – Viking helmet UV unwrap
92 – Viking helmet Organizing the UVs
93 – Viking helmet Making the bakes of the ring chain mail
94 – Viking helmet Exporting and baking the high poly
95 – Viking helmet Adding height details and merging everything
96 – Viking helmet Adding the metallic materials
97 – Viking helmet Finishing the metallic materials
98 – Viking helmet Creating the leather material
99 – Viking helmet Final touches

8 – Final chapter

100 – Importing our models in Unreal Engine spanish in translation process
101 – Rendering in Cycles Lighting and materials
102 – Finishing the render with composite
103 – Rendering with Marmoset
104 – Publishing our model in Sketchfab
105 – Importing the assets into Unity

[Udemy] Blender & Substance – Modeling and Texturing Videogame Props by Jose Moreno.7z
[Udemy] Blender & Substance – Modeling and Texturing Videogame Props by Jose Moreno_Subtitles.7z


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