In this video series, I will demonstrate my workflow for creating a game-ready asset, providing 17 hours of real-time content. I will begin by deconstructing the reference…
Category: Marmoset toolbag
This comprehensive tutorial takes you through the process of creating an environment from start to finish, regardless of your level of experience. You’ll learn industry-standard techniques such…
In this video tutorial, you will learn how to easily create realistic real-time fur through three different techniques. The first technique is particularly suitable for animals and…
DESCRIPTION By simplifying the process and stacking simple-to-apply concepts, artists can create intricate textures for any asset. Continuing what was started in Creating Props for Games Vol.…
DESCRIPTION This workshop is for intermediate to advanced environment artists in the games industry that want to hone new skills in photogrammetry to assemble a look-dev environment…
This is a full process of modeling, unwrapping, texturing, and Rendering an old western wagon. You should have basic knowledge of this software to follow up correctly.…
ZBRUSH, MARVELOUS DESIGNER & 3DS MAX There is a lot that will be covered in this course, but the main topics are as follows: Blocking out the…
An advanced-level curriculum teaching the ins and outs on how to create 3d models characters, from scratch, with ZBrush that are both impressive and realistic . If…
In this course you will learn how to create an advanced forest ground material together with Emiel Sleegers using Zbrush & Substance Designer with presentation and renders…
Blender has become one of the most popular tools for creating 3D art and best of all, it’s free! It’s incredibly versatile, used in many industries and…
What you’ll learn Hello everyone in this course you will learn how to create old wooden barrel. At the very beginning we will create the main body…
What you’ll learn Blender 2.8x fundamentals and principal modeling tools All the modeling workflow for videogames Optimization for videogames UV unwrapping for videogames Substance Painter fundamentals PBR…